A good viewpoint character just may be the best friend a writer has. And like most lifelong friends, we may have to warm up to a few inconveniences and quirks, before we start to appreciate how many ways a really compatible point of view character can smooth our writing along. Besides how it brings the chosen character or characters to life—and in the end, doesn’t all writing work through that?—using it can also animate all the supporting characters too, organize the world to keep it plausible and again to guide the whole description process, and even trim bulky pages.
(The Unified Writing Field Theory — searchings and findings on what makes stories work)
But somehow I keep seeing writers who are uncomfortable with it, who neglect it or even resent how it complicates some of their exposition. Yes, a strong viewpoint can make a few things awkward—but every limit there is also more than one opportunity, while almost nothing looks as amateurish as not sticking with whatever VP choice we make.
Just to line up the basic options, we have:
- 3rd Person Limited: Bill thought __ so he did __. Then the other guy did __. Bill thought __ and…
- 1st Person: I thought __ so I did __. Then the other guy did __. I thought __ and…
- 3rd Person Omniscient: Bill thought __ so he did __. But Joe thought __ and did __. Bill thought __ and…
(Plus, there’s the question of whether one of the first two methods will change viewpoint characters when a new scene starts.)
Let’s just get the Omniscient option out of the way—because, frankly, that’s where I hope most writers keep it. Being able to show any thought in the scene may make it a lot easier to reveal things… but that’s one of the main styles it’s used for, just trying to make the story easy. True, some of its other uses are to back away from individual characters to make their gestalt impression (the town, the human condition, whatever) seem more important than any one person, or to make direct contrasts between one thought and another, but pulling those off is a lot trickier than it looks. It also can’t be done without at least understanding each character’s view first.
So that leaves 3rd Person Limited and 1st Person, simply “he/she” vs “I.” Compared to the other option, these two are pretty much the same thing in terms of what viewpoint does. Their difference is really in tone: it’s just more intense to get through a whole tale of “I”s with none of a character’s passions and blind spots pushed back to “John hated to…” Some writers (or stories) work better with that bit of distance, while on the other hand I’d hate to read any of Jeff Lindsay’s Dexter books that didn’t throw me right into Dubious Dexter’s mocking little lines of thought. But extreme or subtle, any character can be done well in 1st Person—still, most writers have found the 3rd is more than powerful enough for them.
Either way, the good stuff involves knowing one of those two specific viewpoints. Which makes sense: stories aren’t read by gestalts, or by readers whose answer to “Will he give me that raise?” is to read the boss’s mind. (Much as we love to read about people like that.) 1st Person is simply how we live, and 3rd Limited is its more polite twin.
The basic value of a good VP, of course, is that this becomes the set of thoughts we can and should just show. Simple as that; as a writer, “you get one” mind to follow in a scene, so we make the most of it.
—Which is not to say we show every thought the character has, of course; that still depends on good pacing and the style we want, same as anything else. Then again, it works both ways, so choosing the right viewpoint character himself—or is it herself? choices, choices—ought to have a huge hand in defining how much of what to dwell on. Laconic, all-business VP characters are great for many stories, and a big effect of that choice should be limiting how detailed they bother to make their thoughts. Someone else might muse about everything he saw… or breeze past most things but slow down to wax lyrical about how to hack a computer, because that’s who they are.
(Special warning: if something would be on the character’s mind, don’t hide it from the reader just to play tricks. “They never knew I was the killer” may be the most infuriating last line you can ever write, if it blasts the readers with how dependent they’ve always been on your character telling the whole story. Yes, the plot may be all about why the character doesn’t know a thing, or there may be big memories that honestly haven’t come up yet, or the character can hint there’s something but flinch away from thinking it in detail at first. But don’t just cheat if we should know it’s there.)
Beyond what someone thinks, how does what he does and notices filter into that view? There may hundreds of things in a room, but by really following the character through it you get both a strong guide for describing it all and many more chances to characterize him. Does he just settle into the chair and wait to be told what’s up, or do his eyes pick out the rifle on the wall—and is it because he’s an appreciative hunter, a paranoid spy, or an author who remembers Chekov’s saying about guns?
Writers and readers often say characters are more important than plot. (I think their relationship is more complicated than that.) But there’s no question that anything we learn about that person’s mindset might affect any number of things to come, and beyond all that her attitudes are likely to connect with the reader more than the raw details of how a US President goes on the run from assassins. And every thought, action, and perception that crosses her viewpoint (or misses it!), plus what order she takes them in and how she perceives each, can be a chance to building that picture… and without slowing the story down. Because the pace of the story is how the right character is living it.
Consider: how different would a Sherlock Holmes tale be from Holmes’ own view, seeing all the possibilities at once rather than with a Watson who’s quickly led through them? Or from Inspector Lestrade’s, able to do his job but clueless enough to need a Holmes to do it right? Or from some ignorant servant’s view, or (evil chuckle) from Moriarty’s… If viewpoint doesn’t define the whole story, it certainly RE-defines every part of it.
I do like to think of it as driving in a one-lane street. A second lane to maneuver in might let me skip ahead and see more cars sooner, but staying mostly in one lane makes me so much more aware of each car, and especially how its speed matches my own. (Yes, that’s a sloppy metaphor; are viewpoint characters the cars or the lanes? But I’ll get the other reason I like the image.)
But, what about that viewpoint’s price, the key things right in a scene that a character doesn’t realize? (And those blind spots are, of course, some of the strongest ways to make a point about that person.) There, I think you have two choices:
- Change viewpoint with the scenes. A whole book with exactly one viewpoint might be stronger, but we all love to split the narrative between a few characters that see different things. It might be because they wind up on different continents as the story plays out (we Game of Thrones fans know what I mean), or because using another pair of eyes in the same room shows whole other things (which is also Game of Thrones, come to think of it). But as long as the jumps between views are complete and not a new one every page, each view works in its own right, and the combination builds whole other shapes.
- Or, get subtle:
Consider another “Lane,” namely Lois—a character who’s famously defined by the one thing she doesn’t know. Say you’re writing a Superman novel (or just any story where you want to state the characters as firmly), and you decide Lois needs an actual viewpoint scene of her at her best, grilling the latest Lex Luthor-wannabe about his shady dealing at a press conference. But this is also a villain that Clark Kent would be keeping an eye on, using all the resources that both his identities have… You could have Clark bumble his way through the scene and then later in his own scene mull over what he actually learned there. But you could also let Clark could get in one very good, penetrating question, and Lois could stop to think how she hates that a guy could have real reporter’s instincts sometimes but always be such a wimp…
(And of course, which one you use depends on which version of Clark Kent you’re writing, the “my God how does he keep his job” version or the “my God it’s just a pair of glasses” version. Characters fit the story.)
But there are always ways to make the reader notice something but hide it from the viewpoint character. If he doesn’t see something, what’s the reason for it: is he bored, trusting, impatient? Or even if it’s just him missing the elevator his girlfriend’s on, he can think a prominent “It can’t be that important” to make the reader suspect what it’ll really mean. It doesn’t have to be a strict characterization reason he misses something; just the viewpoint fact that he misses it gives the writer more than enough to hint with. Either way, the reason you’re hinting at is at least as entertaining as the fact itself, so all you have to do is use that, both to hint at the fact and to emphasize the larger truth.
Even when a character can’t know something, viewpoint isn’t a limit. It’s a twofer.
As to whether Lois Lane is really that limiting, the first modern “secret identity” story was Baroness Orczy’s The Scarlet Pimpernel, which is told mostly from the woman’s point of view…
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