For Stan Lee

“Stan Lee.”

Two words I thought I’d always be happy to see… until I saw them on the LA Times quick links section, where too many people only appear as obituaries.

Just seven letters. That’s way too few, for someone who wrote more than a hundred Spider-Man comics, another hundred Fantastic Four, a hunded Thor, and created all them plus Iron Man, the X-Men, the Hulk, and practically every other Marvel superhero who’s running the world today. All during the same few dizzying years.

Another short set of words to conjure with are:

“Why don’t you tell the story the way you always wanted? If you don’t like it, you can quit.”

That’s the advice Stan’s wife gave him, that convinced him to give the tired old superhero genre one last try, and put four very real people on a rocket ride.

 

“The story the way you always wanted”

Stan Lee and his Marvel comics pushed superheroes out of grade school.

There are whole layers of truth in the quip that “Marvel is where humans pretend to be gods. DC is where gods pretend to be human.” But “pretending” is all too accurate for what comics were before the Fantastic Four, and it’s what Stan’s heroes tried to move beyond.

  • Superman and his imitators said there might be a legend hiding under Clark Kent’s fedora.
  • Spider-Man said the person who’d gotten a legend’s power still was Peter Parker.

And Peter lived in a world with money problems, a newspaper that called him a menace, and everything a fifteen-year-old should feel about how impossible his life had just become. A kid could dream of being Superman, but Spidey showed us what courage was.

So how much of that was Stan Lee’s work?

Yes, it’s gotten fashionable to argue over how much of those comics were the work of magnificent artists like Jack Kirby and Steve Ditko, or say that “With great power comes great responsibility” is just a rephrasing of Franklin Roosevelt or the Bible. Sure, Stan was a master collaborator. But he was the one at the center of those hundreds of comics.

When the Fantastic Four discovered (and got “clobbered” by) the Black Panther, or faced a simply biblical apocalypse in Galactus, that was Stan. When the Green Goblin was revealed as the father of Peter’s best friend Harry, and the memory of his evil self broke free while learning Harry had become a drug addict, that was Stan. (And when the story published even though the Comics Code was afraid to let stories even talk about drugs, that was definitely Stan Lee.)

Stan Lee made it all happen. He created, he wrote, and he guided the essentials of it all. Even the next steps of comic evolution came out of the Marvel shop he led: Frank Miller made Daredevil famous before moving on to The Dark Knight Returns, and Chris Claremont was essentially the next-generation Stan in how his X-Men were a game-changing volume of superhero excitement that added even deeper levels. (Those two and Britain’s Alan Moore at DC would be the key influences in bringing comics from adolescence to their adulthood.) And it was sheer faith in that work that made Marvel, even on the edge of bankruptcy, dare to form its own movie studio and interest the world in some “B-team” hero in an iron suit.

But Stan was always more than his stories to us.

 

“If you don’t like it, you can quit”

To pick up a Marvel comic was to shake hands with Stan himself. That’s how it felt, from the playful credits on the splash page (Written by: “Smilin’” Stan Lee, Art by “Jazzy” Johnny Romita) to the announcements pages in the middle and the letters at the end where Stan might award the coveted “No-Prize.” (As in, they kept changing their minds about what it was for, so there’s still No real answer about it.)

Stan was a carnival barker, a traffic manager, and a friend to all of us who read it. When the movies began, it was inevitable that he’d have his cameos.

If there’s a publicist on the planet who hasn’t studied how Stan Lee made the community of comics fun, they’re cheating themselves.

And it all worked, because of Stan himself. Over all those hundreds of stories and thousands of hours of columns, interviews, public appearances, and all the rest, one thing always shone through: Stan Lee honestly loved what his stories could be, and he loved the people who shared them. Stan “the Man” was always Stan the Fan.

He might be a model for media people everywhere, but he’s even more of a hero for all of us quiet writers. In this business we spend most of our time holed up trying to create something a little as memorable as Stan has (or at least write as fast). So our most challenging moments can be when we have to look up and reach out to readers—or worse yet, stand in front of them.

Stan made it look easy, in print or live. Simply because he cared. That’s the excitement and the connection we all need, both as fans and when we step forward to share our own take on the same thrills. We’re all here because we care about the story, and that’s all we need to take our turn.

And now he’s gone.

 

Across The Hall

A piece like this should end with a memory of meeting Stan himself… but I don’t quite have one.

Instead, there was my one visit to ComiCon. Huge crowds, posters and costumes all around, and me and a couple of friends trying to make some noise in a booth for our books.

Then there’s this ripple through the crowd. Heads turning, people pressing in. I weave through the aisle enough to get a look—

Oh. I know that face. He was walking slowly through the throng, until he settled in at a carefully-prepared booth.

He wasn’t giving a speech, just doing his best to field all the questions that the people threw at him. The crowds were too thick, and I had my own booth to get back to. And I couldn’t think of much I might have said to him except simply “Thank you.”

So I walked away.

That’s where regrets come from.

Remember Stan Lee

Image by Jun Chui Illustration

Photo by Gage Skidmore

The Two Laws of Backstory (and why Superman breaks both)

It’s one of the hardest moments in writing—knowing that even though you’ve picked a perfect character or an ideal plot complication, you have to write in so much more to justify it. But with so many kinds of backstory you could explain it with, how do you pick the one that fits? Or make it do more than fit, so it opens up new depth and possibilities to the story?

It’s not as hard as it looks.

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

Understanding backstory really comes down to two things, and they’re so simple that I thought I’d demonstrate them using a few of my favorite comic book heroes, just to show how big a curve we can grade “realistic” on.

We could call those two rules looking forward and looking further back from the time of the backstory idea you’re trying out… or we could simply say “does it do enough? does it do too much?” But I think I’ll call them “the seed” and “the worms.”

The Seed: does the backstory grow what you need?

You’ve got such a simple question to start with: what do you need this history to do? Then, find an idea that seems, logically or at least intuitively, like it relates to that.

Call the Superman origin a classic example of how not to cover things. Since these are comics, I don’t mean how hard it is to justify the raw amount of power he has. The goal is still to explain physical strength.

[bctt tweet=”What does being an alien have to do with picking up mountains? #backstory #Superman”]

No, if you want personal power, a better backstory would be someone trying to give himself personal power, like the experiments used for Captain America or the modern Hulk. (Come to think of it, the original Superman simply came from an “advanced” people, and he only lifted cars.) Wonder Woman or Thor make even more sense; we have thousands of years of storytelling saying the universe just makes gods that much stronger. The Flash does the same thing, tapping into a cosmic power source. Aliens, not so much.

Still, we all know “alien powers” can play better when they’re like Groot from Guardians of the Galaxy: focus on how different their tree- or flying- or whatever evolution is from human. (That and, give the creature whatever offworld training or enhancements you want to raise that to a real asset.)

But it depends on your story goal. Say, instead of needing raw personal power, your character can have a weapon or device that does the job. Now your choices might be anyone who builds those, meaning anyone with a brain and the drive to create. Hawkman doesn’t claim “alien=superpowered,” he simply uses his planet’s advanced gear; Green Lantern puts a human in the center by giving him the aliens’ weapon. And so many human heroes (and villains) invented their own arsenal.

And of course we’ve got Batman, whose “powers” are so limited that determined training and the Wayne fortune really are all he needs. (Plus, Batman Begins takes it even further to show that he doesn’t dream up his gadgets as much as discover and adapt tech that’s already out there. Then Dark Knight reminds us just how far he can adapt it if he’s desperate enough.)

–We’ve looked through types of power here, as examples of how to make a story’s facts able to do what you want. Let’s start shifting toward how to make characters want to do what the story needs.

Aliens do work best in Guardians of the Galaxy’s main tale of simply treating them as people; just people with more varied beliefs and homelands, plus better-than-Earth laser guns. They can be especially fun for an invasion, “abduction,” or exploration story that wants to contrast human motives and interests with a people that seems different—whether they turn out to be as powerful as H.G. Wells’s Martians or as vulnerable as E.T.

For Superman’s motives, though, his story works. To build a driven but optimistic hero, some salt-of-the-Earth role models like the Kents might be just the thing, while having his original home blown up at least gives Clark an extra reason to protect his new one.

But it isn’t always the scale of tragedy that makes it mythic; Batman’s drive goes much more into the “orphan” theme than Superman’s. It’s so spot-on it would be cliché if it didn’t have enough details to be specific:

[bctt tweet=”‘A crook killed his parents, so #Batman fights crime.’ Sometimes writing’s the art of the obvious. #OriginWin”]

Spider-Man has a tragedy that hits closer yet: instead of being helpless to save his family, he considers Uncle Ben’s death his own fault for not getting involved earlier. No punches pulled there. And the core of the Hulk isn’t fighting evil at large; he only wants to get through a day without being hunted for what he might do, and stop his enemies from exploiting his power. (I’ve called those the only two core options for creating character conflict.)

For real precision writing, though, take a look at the cinematic Iron Man. The first movie makes a decent case that Tony Stark didn’t invent a hundred comic-book technologies, he invented one, the game-changing power source that let him pump every other weapon up to a whole new level—at least when you’re smart enough and rich enough to build the rest to take advantage of it. He gets a precise motivation too: creating a one-man army calls for vastly more money and effort (and personal risk!) than equipping an actual army, which is what power brokers usually do… unless you’ve already done that and just had your nose rubbed in how you might lose control of any weapon you let out of your own hands. Face it, if you’d escaped that cave (yes, “with a box of scraps”) and you were as proud and gifted as Tony, what else could you have done?

Speaking of “what else,” there’s the other side of backstories.

 

The Can of Worms: what ELSE would the backstory mean?

Even if you think you’ve got a backstory that does the job, you’re just getting started. And the other step might be even more work, but it’s also the one that can unlock whole new dimensions for a story: ask what other ripples the idea could create.

[bctt tweet=”The basic #backstory test is: does this take the story where you want spend time writing?”]

Superman’s alien origin not only isn’t enough for his powers, it’s definitely too much to let the rest of his adventures happen the way the comic wants. A whole other planet, of god-strong beings, just blown away before the story even starts—what a WASTE of story material! Bringing out just the occasional General Zod, or a Lex Luthor grumbling about alien influences, doesn’t come close to what an origin like that ought to root the rest of the storyline in. Even the fact that he looks human… we chuckle at Star Trek’s “planets of the pointy-eared folk,” but this Strange Visitor blends in so well a human woman both idolizes and ignores him depending on his clothes?

All of these could have been glorious opportunities for a darker or more thoughtful superhero (a bit of X-Men, a bit of X-Files), but they all come down to the same way that they don’t work: they aren’t the story the writers wanted to tell.

Consider this: how often does a modern-day writer even use the word “alien” with a straight face? Sure, aliens work just fine in a story that’s set up to do it justice—-invasions, Roswell, and so on. But otherwise, we tend to save the word for the silliest of all silly ideas a character might spit out at random, and I’d say it’s just because the implications are too huge to take halfway. If we aren’t ready to handle a story idea’s implications, “from out in left field” just means “the idea’s going to get lost.”

Of course, standard comic books and their heroes are an odd place to look for backstory concepts. Ideas there rush by so fast you can find hundreds of promising thoughts, but how many other cans of worms do they take a pass on? It may be the number of ignored implications, more than the powers themselves, that make superheroes so different from the harder SF and fantasy they borrow from.

Still, I can see a few more careful examples we can learn from:

One alternate version of Superman has already hinted at what might be the perfect origin for him, in the Red Son comic: Make him a literal “Man of Tomorrow” by making Krypton the doomed future of Earth. It would have been so much more elegant, with less baggage from a missing planet and making him not such a total misfit around here… and amping up the pressure on the hero. Instead of knowing that “a” planet could destroy itself, he has to protect and inspire this world to change what might be its destiny.

(Wait, wouldn’t that mean that every planetary threat until then is guaranteed to fizzle out? We could crib from Star Trek and say Superman’s own passage through time attracted the “attention” of certain history-changing forces. So if Darkseid invades Earth it would be Superman’s fault for coming here first… Over to you, DC.)

Or, the Avengers movie gets more careful use out of its aliens. The Chitauri do bring a proper invasion, but only at the film’s end, so we don’t have time to ask the larger questions of why they’re after Earth or what makes them tick—instead we focus on Loki and their other allies. Once the battle begins, we don’t have to deal with too many questions either: since they invade through a dimensional gate (set up by our visible foe and a MacGuffin power source), they can only send so large a fleet, and no more once the door’s shut. This skips the classic Alien Invasion problems of “That was all a planet could send? And now, how long till the next wave, and the next twenty?” Instead the gate’s closed, done—for now.

(It doesn’t hurt that Joss Whedon has written his share of stories about demons. For many writers, the word itself is a perfect shorthand for “hordes that can only fully invade through their particular Hellmouth.”)

Batman does make a lot of this look easy (he does that for everything), with his down-to-earth heroics making fewer ripples. But even for him, The Dark Knight was one of many stories to look into just what a vigilante might mean for the Gotham public. (And, even with the Christian Bale Batman borrowing more tech than he built, it did have its fun with who might notice where those toys had been borrowed from. “And your plan is to blackmail this person? Good luck with that.”)

Look at how hard both film versions of Spider-Man worked to keep Peter Parker from being a web-inventing super-genius; the first had webbing as just another of his organic powers, the second stole it from the Sinister Lab that’s wound up with all the schemes. Meanwhile Iron Man 2 looked into how Tony didn’t create his Arc Reactor completely from a standing Stark (sorry), and who else might have been involved in it and have his own agenda.

For more about watching an idea’s implications, see Brandon Sanderson’s Third Law of Magic: “Expand what you already have before you add something new.” The master makes a fine point: doing justice to what you have is usually better than the work and the problems of adding whole new wrinkles on top of it. Best of all, keeping closer to home leads to a final picture that’s more complete and yet more elegant than just adding more.

One last tip: if you want a true master class in smart world-building, watch Stargate SG-1. Most of its off-worlders really are human (it’s all explained), their alien masters use human bodies too, and the blaster staffs actually have a reason they’re inferior to our machine guns. YES!

 

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Everything I know about evil I learned from Thunderbolt Ross

What does a villain want, or what drives character conflict of different kinds? Actually, with so many ways human beings can make trouble, we writers aren’t struggling to come up with a motive as much as choosing the better of many evils. So here’s one basic question I like to ask myself, as a first step to my Sides of the Dark Side questions: Who started it?

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

Yes, we all know one thing that question leads to: how many people bully or attack someone because they think he did something to deserve it first. The trick is, that still has a useful difference from all the other characters who go after people for their own selfish reasons but think it’s the best response to an unfair world–many professional thieves, fanatics with their causes, or for that matter hotheads who make everyone suffer for their tempers.

Which brings us to Thunderbolt Ross.

Thaddeus Ross, in case you don’t remember the comic books and the movies, is the general who’s always led troops in pursuit of the Incredible Hulk, providing a constant supply of tank-smashing action for fans of all ages. He’s also become my favorite example of this point, when I discovered the character’s motives had changed a bit over sixty years:

Recently (such as, in the Avengers-era movies), Ross has been chasing the Hulk in hopes of dissecting him and creating his own kind of Army-green troops. But before that his goal was different: simply that the Hulk looked like a dangerous monster that needed to be destroyed. So that’s the question for writers to ask:

How much does a character see people as worth hurting to get what he wants, and how much is it that he thinks they have or might hurt him?

The one is the simpler motive, and can be as straightforward as “gimme your wallet” or expanded to a character whose goals ought to be harmless but can’t realize he’s putting others at risk. (Ross never seems to understand that Hulk-like creatures really can’t be controlled… but then, Bruce Banner took a few risks himself that led to creating the Hulk.) Or he might regret what he “has to do” and tragically do it anyway.

Those might be the keys to creating tension with these characters:

  • How aware is he of the damage he’s liable to do?
  • How much is at stake, both the trouble he’s causing and how close the good he’s trying to do (if there’s any) might come to balancing it? (A straight competition or rivalry might give both sides an equal right to win, though one side might be more deserving or just less nasty.)
  • For irony’s sake, how connected is the victim to the hero, and to the villain?

(From the last point: the simplest plot is someone who has to protect himself, while it’s more of a stretch to have to protect others, even more so if they’re close to the person at fault. The best mad scientists endanger their own sweethearts, or need to be saved from themselves.)

The other type allows for its own kinds of ironic unfairness: someone accused of what they didn’t do, or who has actual sins but is being chased well out of proportion for them–or even deserves his punishment but he’s been trying to atone on his own, or someone else needs his help first. It might be a combination of these, like the man who has to cover up a murder he didn’t commit for fear it would reveal the lesser crimes he has been part of. Or it might involve shadings of how unfairly other people see him: seeming dangerous, being any kind of unpopular misfit or shaking up society, or just being successful enough to stir up envy. (Strict jealousy, overprotectiveness, is even more obviously part of this than envy.)

Like those “I have to hurt them” enemies, the “You’re hurting us” foes can lead to plots of almost balancing the harm they’ll cause with the good they’re trying to do (in this case, the harm it might prevent or punish). And both have their own ways of escalating beyond the scale they started at: someone who’s willing to do damage can get more determined the further he goes, to be sure it wasn’t all a waste, while of course everything a “troublemaker” does except take his punishment only adds to the trouble he’s in.

So that may be the question, when you’re looking for a villain or other shades of antagonism: How much has the hero or victim done, or seems to be doing, to start the problem? As opposed to, how much could the villain want something himself?

Does he want to break the Hulk’s power, or take it?

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