A Jessica Jones Experiment – Take the TMI Test

So Season 2 of Jessica Jones is out. And this time it’s almost perfect.

As a show, Jessica… how do I say this? Her first season was the only series that’s ever made me rethink Buffy The Vampire-Slayer (see my past rave) and remind myself it isn’t fair to anyone to compare Buffy’s seven whopping seasons of frequently-legendary storytelling to one thirteen-episode arc of focused perfection.

It’s also not fair to compare Jessica’s Season 2 to her first, if only because if it were any show but hers you couldn’t compare it to that first storyline without admitting that would be setting an impossible standard. And Season 2 does have pretty much all the things that made the first what it was:

What We’re Jonesing For

Krysten Ritter. Just enough doors ripped off hinges for a PI-slash-superhero story. Trish trying to be the only anchor in Jessica’s life. Krysten Ritter. Bitter monologues, bitter alcohol, and PI dialogue with more bite than the booze our hero swims in. Malcolm the neighbor (now in a new position), sweet and likable with his own issues. Lawyer Jeri being a greater force of self-destruction than Krysten Ritter’s Jessica, and that’s saying plenty. A world aware of superpowers, and with no idea how to deal with a woman who doesn’t wear a mask or want to be a hero. That jazzy, pumped-up theme sequence that any other show would kill for, if it was worthy of it. And always, Krysten Ritter.

And it took courage not to build another season around the Marvel villain who’s better than Loki—

Yes, I said it. Tom Hiddleston only plays the second-greatest villain in Marvel history.

So it isn’t the new villains themselves where I’d say this season made its one slip. With all the above in play, you can bet this is a show with more than just villainous charisma to offer. (Though of course the last season having all that and Kilgrave’s incredible, Jessica-heart-tearing arc gave it more awesomeness than most storytellers would know what to do with.)

This time: Jess investigating her powers’ history? cool. A connection to our so-reluctant heroine? it delivers one as close as Kilgrave’s ever was, once it becomes clear. Different threads tangling in different ways, so you never know which is going to be driving the story next? that structure works for most other Marvel Netflix shows, even though last time letting Kilgrave be at the root of everything worked so well.

There’s Always Something

Still, I think they missed something. With all due respect to Melissa Rosenberg and the rest of the magnificent people who designed this season, I think there’s a place where I expected them to do better. And I think it’s a lesson worth pointing out to all of us who write or care about quality storytelling.

Readers, you can test this yourself, with a little experiment. And yes, the instructions are completely spoiler-safe… in fact they depend on your not knowing too much too soon.

If you haven’t see Season 2 yet—

(And it really ought to be “yet,” if you’re reading this blog but haven’t seen the story already. Or if you’re not on Netflix, consider some math: Eight dollars for one month, divided by two thirteen-episode seasons of Jessica? At the rate most people tear through those eps once they start, you might have weeks left in that month to look at the other five-and-counting Marvel shows and Netflix’s other offerings, before you have to decide whether to drop another $8. No, Netflix isn’t paying me to present those numbers; they’re just something to think about.)

If you haven’t seen Season 2 yet, the “experiment” is:

See the first six episodes. But instead of watching Episode 7 (called “AKA I Want Your Cray Cray”), skip it until you’ve seen the next one or two. Because all but one obvious minute of that ep is all flashbacks, and it’s there solely to give out Too Much Information, too soon, about the characters and motivations of what we’ve just discovered. Instead, go straight to Ep 8 and maybe 9, and just follow how Jessica has to cope with her situation—without you getting that extra perspective on character that our heroine herself has to build on her own. Then go back and look at Ep 7.

Or if you can’t bring yourself to skip the episode (or you’ve already seen it all), imagine how the show would look without that one filling us in too soon.

It’s a basic belief of mine: the heart of a story is what the characters know and what they can do about it in that moment; their choice in each moment is everything. So any other-viewpoint scenes ought to be used to build suspense, not overshare about someone to the point that the viewer/reader is pushed back from that in-the-trenches challenge that the actual hero is slow-w-w-ly learning to cope with.

Great stories (like Season 1) live within those moments and their pacing. Easy flashbacks or other infodumps cheat us.

For those who have seen the season: I will admit this is a more logical storyline to use those flashbacks in than many tales might be. At the point where the flashes start (with that last word of Ep 6) the story’s just unveiled a huge change of our understanding of the characters, so that stopping to fast-explore it all is easier than working through it normally. I’ll also admit that the truth and the conflict they’re setting up are less about layers above anyone’s Deepest Truth than they’re about facing people’s sheer unpredictability, which means giving us an immediate peak at their contradictions still leaves us with the nitro-volatile questions of what they’ll do next.

But I say the storyline would still have been better if that Ep 7 info had been unpacked and laid out a step at a time, so that we took it in alongside Jessica. She’s the one who needs to deal with it, and we don’t want to jump ahead of her.

Try the season that way, or imagine it, by moving through that point flashback-free. See if you agree.

Too Much Information only swamps what the story’s trying to be. Even a story that’s still as stunning as Jess’s new season.

(One more thing: if you’re trying this, don’t tell Jessica. She’s really not a fan of “experiments” these days, and none of us want her ripping down our doors.)

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Action Stories, to Scale – Lessons from Netflix’s Daredevil

Devil may, devil may, devil may care

How many devils does Daredevil dare?

 

I’ve finally started watching the Netflix Daredevil series. For general storytelling fun, and especially for its action, it lives up to the hype.

(Or should that be “up to the hyper-senses?” I would have loved to compare Matt’s senses to Paul’s gift in my own Shadowed, but the show minimizes the fact that its hero has one actual superpower in the mix. But of course that Frank Miller-type grit means fists and courage are more than enough.)

 

Binge-sized Chapters

As a general storytelling lesson, Daredevil is a handy reminder of how many different lengths of tale and chapter a writer can build with.

A single comic book might take ten or fifteen minutes to read, though its storyline might take twice that if it were unpacked into a conventional short story. (All those thousand-word pictures do condense the experience.) Or a network TV adventure is forty-some minutes with your DVR, though it might actually be less than that to read. They’re all valid blocks at holding a fan’s interest and moving a story forward.

And they are about hooking us on the total story. Unlike a movie that sells itself as one complete arc, all those episodic forms are about settling the story enough now to satisfy us but bring us back in just a week or a month for the next installment. Which makes them subtly different from novel chapters, where the next step is always waiting on the next page, but the story’s so big it can explore more on the way and we probably don’t expect to finish it in one rush.

Like Daredevil. As a Netflix show, knowing the whole season is right there (and paid for) seems to give the creators a certain extra freedom to take their time. Every episode has its share of action, but otherwise the first takes the rest of its time making us comfortable with Matt and his law partner (and if you think a best friend named “Foggy” has to be stuck as comic relief, you’re only a little right) and what their first case opens up. More than network shows, more than cable, there’s a certain novel-like depth to each step along the way.

 

Fighting To Scale

When I was gearing up to start the show, my friend Ace Antonio Hall said it had some of the best fight scenes around. Since then, I’ve been thinking:

He didn’t say “action scenes,” let alone “effects,” he said fight scenes. And how many superhero or science-fiction stories are there where we still use that word? Where we don’t just enjoy the spectacle and (hopefully) the storytelling, we appreciate that those might be people squaring off?

I don’t mean that CGI kills visual action (hello, Lord of the Rings!), or that non-super battles are just better. True, it’s the low-powered fight choreography that’s been more likely to be completely right. But any kind of story just needs to get a handle on itself.

Scale matters. A great adventure defines just how tough its hero is at whatever he does, and brings that size of conflict to life to the point that we understand what’s daily suspense and what’s a step up for him. A hacker stealing a few files is not the same as trying to shut down a doomsday device that the whole world is watching. A human hero can’t wade through bullets with his only explanation that “I’m the hero.”

So I realize I’ve been waiting a long time to see a hero like Daredevil onscreen—especially in the thorough treatment a TV show allows. The first comics I really appreciated were Spider-Man and Daredevil, and I think it shows in my (super)world-view. From them I’ve built the sense that:

  • for Superman or the Avengers, walls are only there to punch through
  • for Spider-Man, walls are there to swing from to reach the door (then he rips that off its hinges)
  • for Daredevil, walls still have to lead to a regular door

In fact, I’m still in Season 1 of the show, where Matt doesn’t have any kind of grappling line yet, so he’s got nothing but plain parkour climbing and dropping to set up his battles. (Even Batman, the more famous “non-super super,” has enough gadgets to let him act like a true superhero whenever it’s cooler. For DD, no such luck.)

And it’s been a pleasure to see this kind of action. Matt Murdock in a fight is skilled and believable, but you can see he’s struggling with just one assassin; against two it really is all about knocking one away to deal with other fast. And unlike with Bats, taking on four or five crooks at a time doesn’t come off as something he’s eager for… though I wish those bigger showcase fights did work harder to spell out what a challenge it is for him to juggle that many threats. (Well, call it a nod to his comics history where he does it all the time; at least the show makes it look good.)

On the other hand, watch for the when moment the camera takes a slow pan around an alley from the inside of a car; who’s going to be lurking somewhere? is a body going to drop, and where? When something does trigger, it shows us this is a show where they know their options.

 

So… Know Your Foe

Call it a basic rule for writing action, or any other kind of opposition scene. We writers have to understand just how much the hero can do, and what the challenge can, and how many other complications still matter on that scale… and then use that.

If I take a hero’s enemy up to a new level, and the reader doesn’t know the difference, I’ve failed.

In a way it’s a counterpart to what I wrote about as the Tarzan Test. That idea is qualitative, and says the total story lives in the variety of its challenges, while this principle is about quantifying it. So it’s rarely good writing to fight a lion and then another lion, or to fight a lion with an elephant gun.

Or, we could think of it as simply matching the action and the size of the visual focus, whether it’s a film angle or a style of description. Campy swordfights use “Flynning” (Errol Flynn was a charismatic actor but no fencer), big sweeping movements just to fill the frame, but better action would know what small moves actually are faster and zoom in enough to let us appreciate them. –Or if the story were about Spidey swinging across the block or Superman zooming past a whole continent, pull the “camera” back and show us what that scale means.

Pick a size. Learn it, own it.

I’m glad Daredevil isn’t afraid to do just that.


(Extra: for a look at one aspect of action, some of the ways I learned to use the flying powers in The High Road, here’s a guest post I did this week on Janice Hardy’s Fiction University.)

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The Plot-Device Machine – Movement

I’m about to share with you my all-purpose tool for the all-purpose question that my characters (and I’d bet yours) are constantly asking. That question is, “How do I get out of this one?”

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

Or, it can be how the hero will find a new way into a dilemma that holds the key he needs, or of course how enemies and good old Murphy’s Law can get at him. From escaping traps to staying on the good side of a tempestuous ally, in a hero’s eyes his life is a multilayered challenge that almost seems to be conspiring to push him to his limits.

And readers never stop asking the same questions, because they know his life is!

So much of the nuts and bolts of writing is building the dramatic out of the practical. Would that escape be more intense if he bargained rather than fought his way through? Does the plot touch all the bases of tracking a killer?

When I’m looking for problems or solutions for my characters, I’ve found I have four main options. As a writer you won’t see any of these as new, but I think the key is in seeing the combination of choices, and the ways they can steer a scene or story. (Plus, me being me, they all have their own implications for picking someone’s paranormal or other suspense resources.)

So my plot devices are either about:

  • Movement
  • Knowledge
  • Strength
  • Motive

 

Movement

Yes, I listed movement first, and it’s not because I have a weakness for chase scenes. Stop a moment and think:

[bctt tweet=”How many pages are the hero working his way through a place? #Movement matters. #writing”]

On a small scale, mobility can mean chase speeds and barriers, or whether hero or villain can find an unprotected approach to get where he wants. (Try the back door, crawl up the sewers, whatever way’s the weakest link.) On a larger scale, running a business or just getting through the day have their own logistics issues, and a problem anywhere on all those roads—or getting a new and better way around—may well be the most changeable part of the story. Or, you can force the heroine’s boyfriend or mentor to move across the country, even if it’s just to make phone contact less comfortable.

As often as not, part of making a whole scene or more story work is physically placing everything it needs. That can mean having a sense of:

  1. Pacing—of the story, not the people on the move. Do you want to stretch a scene out with escape maneuvers, or sum up a month of military campaigning with a paragraph that explains thinning supply routes? Giving a section more space usually means finding more complications for it, and a longer or rougher ride is an easy way to provide that.
  • Or else, just taking movement out of a scene focuses it on everything else. The more you’re trapped with your enemy, for better or worse, the more you know something’s about to change… though even then something might come between you…
  1. Who wants to bring which things together, and who doesn’t? Is that bystander who sees the approaching figure a cop who thinks standing and shooting at a monster will do any good, or is it Carrie Coed who’s perfectly happy to RUN AWAY?
  2. Speeds, and also distance, to which goals. Letting Carrie run to just “get away” may not be as intense as having her run to her car. So how far from the parking lot is she? How near was the beastie to catching her—and if it moves at a nice suspenseful shamble, the only way to let it gain on her may be to say poor Carrie’s already limping from a previous chase.
  • But then, movement isn’t only raw speed. If Carrie had one of my own books’ flying belts to float up out of reach (assuming the monster didn’t too!), or she had to run around a chain fence while the monster oozed right through it, the chase may take a very different turn.
  1. The big one: check everything for how it can change. Cliché or not, it’s only human for Carrie to stop and stare when the monster pours through the parking lot fence, or maybe even drop the car keys she needed. (Yes, this can be more a chance for “shock,” mixed in with more straight suspense of just following the movement.)
  • Especially, focus on how those characters try to control those. The creature might be smart enough to see that Carrie needs to run to the lot exit now, and try to head her off. But if Carrie had actually dropped her backup keys, and then doubled back to her car with her real ones, she can get to drive straight through the thing—SPLAT.

(Good for you, Carrie!)

 

All in all, movement ought to be a natural part of working out any writing. Wherever the story physically is, distance and barriers are a big part of stretching it out (distance metaphors—we can’t get away from them). And you’ll always find a few aspects of it that can be perfect for twisting the plot.

Especially, it can be part of defining the characters, and the story as a whole. A mobile hero might be the perfect match for a stronger but slower enemy (no wonder Peter Pan can laugh at all those pirates), or a faster, elusive villain can make him the one frustrated. At the same time it can set the scale for the story: Carrie only has to drive across campus to find out why her friends aren’t answering their phones, but the further Clark Kent realized he could fly, the more of the planet Superman patrolled.

[bctt tweet=”If you don’t think #movement can reimagine a whole story, two words: Road trip!”]

With all the different pieces of your plot, movement can be just the way to control who gets to act on what.

That is, if they know about it. Which brings us to next week: Knowledge.

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Quiet Scene or Boring Scene? What can make the difference

We call them “character moments” or “pacing breaks” when we write them, or “boring scenes” when somebody else tries and fails. We know the story isn’t complete if it’s all twists and suspense, but making the slower “day in the life” moments work is harder than it looks. Still, I’ve found there’s one tool that does a lot to make those slower scenes more appealing.

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

The first step is to be sure why the scene needs to be there. It’s easy to say “there have to be slow moments,” but a writer–and then a reader–ought to be able to put a finger right on which fact, characterization, or lull or shift of mood a scene is contributing to the story’s sequence. That is, why this moment with the character’s family is a different and better one to show than the home scene he probably had yesterday, and how much room the overall pacing has for them.

The basics matter too. The more you know the character and the issues, and the more you’ve established about them so you can show what small ways this scene changes them–and the reader’s primed to care about those–the easier it is to pull off a quiet scene. Then again, you’ve still got full control over how much has gone by “off camera” before the moment you start the scene, how soon you can end it, and how much you can summarize or “blur forward” to cover a time faster; you’re looking for the right moments and the ideal pace(s) to cover them without wasting space. Or maybe the quiet scene does double service because it’s also the one that’s interrupted by something important, or has it developing in the background.

But most of all, I like to write quiet scenes with the same thing that makes active scenes work: focus. That is, even when the hero isn’t fighting for his life, I still focus on what he wants, right now.

To take the classic example, say the scene’s a typical morning at work. But making it interesting means putting yourself a little more into that character’s shoes.

If you enjoy your work, the scene could just be about being in your element. You’re tending your bar, flying your jet–or writing your blog–and each thing that comes up is just something you can handle, simple and satisfying. Or a variation could be, the work is ordinary or petty, but it barely matters because the people around make the day fun.

Or maybe it isn’t going so well: sometimes work’s just a grind or a case of working through sizzling heat, surly crowds, or even Murphy’s Law kicking each time you’re about to fix the last thing. This time you just want to get through the day, coping with each moment but the real fight is to keep your temper down and a few of your hopes up, and any bright spot there or moment of weakness probably means more than the facts themselves.

Or, the challenges may not be quite so minor or so implacable. If you’ve got one customer that’s hard to please or a chance to impress your boss, coping with that makes the scene develop twists and a scramble of trying one thing and then the next, the same as the major scenes the story’s really about.

Then there’s the other side to scenes like this: besides what’s going on now, what happened last night or before then that’s on your mind, or what are you worrying or planning or hoping is coming soon? A date, an injury, a visit with your family, or Something Odd that you’re so sure won’t mean anything more…

Those are some of the points a quiet scene might make. The first approach shows a happy character with something to lose, while the second’s displeasure might make him someone who needs a change or is likely to see it get even worse. The third intensifies how it could go either way, and it puts more emphasis on a win or a loss and on how the character tries to solve problems, plus anything in the mix that may be part of the larger story. The fourth pairs the one scene with other happenings (and if anything important’s been going on, it should be on his mind) and opens up all kinds of contrasts between them.

But it’s all easier to write when you take a closer look at what the character wants just then–token or specific challenges, or managing his reaction to them, and/or other thoughts. Because whatever those are, right now it’s what changes and arcs those go through that are filling the character’s world. Even if there isn’t much at stake now, doing justice to the struggle for it–by the same rules as the larger plots–is what makes the scene both fun on its own and adding that moment of comfort or stress or whatever it is to the story.

I’ll come back to something I said earlier, and put it a bit differently now: be sure the scene has something new to say. However much you like the character’s moments at work or how he is with his girl, only add scenes where you can put some twist on what you’ve already shown, and keep to that part of it. Does this date have an incident that’s really cute enough to make this the scene to show? Is his time with his father lingering on the things they haven’t quite said before, and letting the scene end at that? Use the “Tarzan Test,” that there’s something more in the mix and that the scope of that mix defines what the tale has become–it’s either large changes or seeing why the small ones are at least a little important for the moment.

Small or not, it’s those steps that make a story more interesting than just looking at random strangers. What someone’s life is, a story lays it down one piece at a time, and it’s the changes and contrasts between them that we want to see. If our hero isn’t charging across the globe saving the world right now… we just need a stronger magnifying glass to see what he is doing.

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Writing Travel Scenes: What to Keep Moving

Do you ever notice how often “the hero’s journey” isn’t just a metaphor? Travel’s a huge part of many stories, sometimes long days or weeks on the road, sometimes brief hops that still get wedged so close into the characters’ real moments they seem like they deserve a place in the story. But there’s always that question: how much do you write up, or do you show it at all?

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

More than anything I’d call this a pacing question, and check that against a writer’s overall style. Some periods just need to take more time–it could almost be a paradox of:

  • if none of the real plot has started yet, skip forward to when it has
  • but when the plot’s just underway, then show more of the journey
  • once things are moving toward high gear, skip to the good stuff
  • and then when the important scene’s near, once again show the approach to it

–Not very helpful, is it? But the pacing theory is that there’s an ideal plot distance away from the more important scenes, not so far that it’s no longer worth showing and not so close the reader’s gotten too eager to rush on, and that’s the sweet spot to take some time in. That is, once you decide which are the more important scenes and what makes other moments just how far away from them. One writer’s cut-to-the-chase’s-warmup is another’s favorite time to pause and say goodbye to how things were.

Part of that’s each writer’s own style. The more you use description and mood overall, the odder it’s going to look if you skip ahead… unless part of your pattern is skipping ahead, because you writer fewer but richer scenes. It all gets mixed together to decide which side of pacing a moment is.

(Another point: one way to give a sense of time passing without showing any of it is to show something else, or rather someone else. So if the story has multiple viewpoints, momentarily shifting to a different one for gives some weight to that passing time, even without the specifics of a villain’s schemes or a mentor’s trust or whatever contrast works with what’s going on now.)

Still, there’s no lack of options for what might fill up the travel time you want to show, to just the degree you want to show it:

Description of course. A lot of travel is having so much time to take in the scenery… and also get acquainted with how hard the seat is, how welcome the meals are, and other points that might not seem as exciting but do plenty to put the reader right in the characters’ place there.

Characterization, using dialog and other tools (and thoughts) to advance our knowledge of the characters, and the characters’ connection to each other– the classic Road Movie claims to be more about bonding with the other folks in the car than anything on the way.

News and clues, any updates on anything that matters, from broadcasts about the killer on the loose to moments the gas tank seems to be a lot emptier than it was before. Even a small hint or reminder can keep a bit of suspense building.

Progressions, whatever people are doing as they go. Remember Luke getting that lightsaber lesson on the way to Alderaan, and achieving his “first step into a larger universe?” Look for anything interesting that’s underway meanwhile.

(Of course, one common progression is the growing sense that they’re on the wrong road, or need to rest or otherwise change their plans…)

and then, Events. There are always small (or not so small) complications or shifts where what the people try to go past–or who’s going past them–step in and break up the pattern. They might be using a scene to make a point that could have been through general description or other methods, or it could the start of a genuine subplot or a taste of what’s up ahead.

A travel sequence could be a few words of “By the time they cleared the forest, he never wanted to smell sap again.” Or it could be pages or chapters, about either the journey itself or the writer’s wish list of how many things could be established or worked out on the way. But those are a few of the choices.

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A Few Words More–or Less?

Does the line need a little more, does a description need an adjective, or maybe a little about a thing’s sound or motion as well as its shape? It all comes down to words.

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

After all, if the writer doesn’t mention something, the reader may never suspect that part of his grand vision was there, or that quirk of dialog that shows how unique the character is… but at the same time, that word might be a misstep or simply a distraction from what’s more important.

One great perspective on finding that balance is the Five Principles of the Puppeteer. –Yes, puppets, an interesting way to look out of the rut writers may be in. Mary Robinette Kowal thinks of words the way she moves her puppets, taking responsibility to choose which motion to emphasize (and what other motions to give the puppet the illusion of how real muscles would react) and what would be a distracting “head-bobbing.”

Another model I like is a certain mobster’s girlfriend’s advice about the right clothes–that they “should call attention to you, not themselves,” that it’s all about the total effect. Or think of a film camera: what objects, what balance of light and shapes, what symbols does the director want to get in the frame and what would clutter it up? (A more exact image might be storyboarding: you choose which things are worth sketching in and which to just leave out, to be implied by the rest.)

Every line written has an opportunity to add another small touch or two to bring to life just what’s there and why. The person or object in the moment’s center might be obvious, but do you fill in what’s behind that, or what’s lying in the corner? you probably work in some sounds with all the sights, but do you mention how the floor feels, or any smells? And do you mention them when setting the scene or later, or drop a mention early and then remind the reader?

And in dialog this applies twice over. On the one hand you have all the things a character might say on the way to his point, and just the pauses and halts that give another glimpse at his personality, and on the other you still decide how many expressions, gestures, and full “walk and talk” descriptions to mix in to keep the moment from becoming pure Talking Heads.

But, keeping the balance… we all know what happens if writing tries to cover everything in a room, or every wasted word that real conversation has.

One trick is, sometime, to not wedge more things into view but color the thing there with an extra word or so. Instead of spelling out how loud and powerful a motorcycle is as it moves in, is it enough to make it a “black motorcycle” or “Harley” and just let that give a sense of vividness to everything around it? A world made up of Harleys and the asphalt is more colorful than bikes on the road–unless it reflexively uses the fancier words every time, not caring when a thing’s less important or already established.

The classic form of that choice is adverb vs verb, and adjective vs noun. If a sentence comes out “John ran down the road,” an easy way to amplify it might be to make it “ran desperately”… but that draws the reader’s eye a little to that second word, a slight distraction compared to some more direct “dashed down” or “panted down.” Also, we all know adverbs and adjectives are the easier way to think of an image’s flavor, so they make the writing look a little more ordinary.

Still, again, not everything deserves the stronger verb or noun–and if they’re still just important enough to not leave out, a throwaway adverb or adjective can do the job. Then of course come the moments when the modifers are the only natural ways to show something (how much do you want to zigzag just to avoid calling the bike “black”?), or when the occasional explosive modifier could liven things up without making the phrasings seem modifier-heavy. For that matter, a style that uses too few adverbs and adjectives can start the reader thinking something’s odd about it, another distraction.

Dialog tags might be the most intense form of this, because the structure of dialog makes tags so conspicuous. Each adjective and adverb there gets framed by quote marks, in what may be pages of short-ish paragraphs to show any patterns of overuse… but the same spotlight makes flashier verbs like he snarled conspicuous too, and at least as easy to overuse. And even though “said” is called an “invisible” tag in comparison to all those, too many of those get noticed too, when many of them might not be needed at all or could be replaced with a separate “He gulped his drink” sentence.

Like the puppets or clothes, it all comes back to priorities. What’s most likely to change the story (of course the big villain doesn’t arrive on just “a motorcycle”), especially if it’s still new? Setting a part of the scene is good, but if those shadows just might have someone setting an ambush or the walls make it harder to run, the view starts falling into place.

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The Toolbox – what goes Around the Words

Choosing the words… picking which shapes to fit around your prose gems to really show them off, and when not to try as hard… It means juggling paragraphs, “said” tags, adjectives, punctuation, and yet still managing to be creative in the middle of it all. No wonder that, no matter how ready we are to write something, the biggest parts are probably still the actual writing and rewriting to get the words themselves into place.

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

More, the devil’s in the details, so this is the final acid test to our skill: Do we come off as more wannabes that have fun ideas but whose words don’t quite “have it”? Or do we make that reader think “Not a bad line… okay… keeps moving… yeah, fun moment and… yeah… oh she needs to DIE—” until we’ve earned his trust enough to turn that page?

Honestly I think half the would-be authors who don’t pull it off are the ones who fail the Resume Test: give the reader some reasons to like you, but know it only takes one reason for him to put the paper down and go with somebody more reliable. One failed word, one aspect of weakness than runs on too long, and it can all be over.

–Bad blogger! Writers already know that, there’s no point in my reminding you all about how many things can go wrong, especially when dwelling on it can just freeze us all up. Besides, you’ve probably already learned the tools, and now you’re focusing on your sense of what makes your writing sing, with the precision slowly coming with practice, right? Good. That’s probably how it has to be.

Still, there’s no reason to let your options unsettle you. The more we all get familiar with what the structures for those words can really do, the more we can let them line the writing up in a better way, and maybe even make it come out easier.

Mind you, these will only be the highlights. For the real bible to most of this—yes, I’m going to say it—be sure you have Strunk & White’s The Elements of Style handy. (And if that sounds too nitpicky, consider that this is the same E. B. White that wrote Charlotte’s Web. They get it.)

Now: let’s say you have enough ideas in your head to start a scene. Whether it’s from planning or from trusting that your mind is open, you think you can give the scene a direction of suspense or fun or whichever it is. (In fact, I think “suspense” is a good model for working with any kind of scene; you can use the same kinds of hints and buildup even about whether a great pleasure or an ordinary thing is going to turn out a little better or worse. Anticipation is good for anything.) You have your characters, and the kind of things that might happen, and you’re ready to describe it all. So…

 

Pace

How fast should the scene be going? Is this the time to dwell on how your hero’s fingers notice the feel of the design in the coffee cup… or is the only important thing that you touch base by saying he “got to work eager and freshly caffeinated”?

Think of both what pace to start the scene at, and whether it’s best for the story to change speeds in midscene; maybe starting at a quick summary and slowing down when something important shows up.

And when things start slowing down you could end the scene right then, or you can linger a while over the consequences, maybe not ending at all but just keep on going with a few lines or even a few pages of thoughts and lesser events to lead to the next event. (Classic example: When the hero leaves one place, do you then say “When he arrived–” or follow him on the road?)

Note: if you do officially end the scene, you can make it the chapter’s end too, but if not you should skip a line and put in a mark such as * * *. I’ve seen writers who left that mark out really confuse the story when the line break wound up at the page top/bottom and readers didn’t know the scene had changed.

Also, how much does your style depend on you mostly staying at one pace or another? Hopefully if you love details, that means you also know how to reach the next thing before you bog down, or your fast-paced style includes enough twists that you don’t end the fun too soon.

Actually, there are “pacing” questions about every level of writing, from chapters to syllables. For every kind of point we just might add in to amplify or clarify something, there are options of trimming more away if you think that bit of detail or oomph is starting to distract the reader from the key part story of the story, whether it’s starting the scene before the good stuff or one word fancier than it needs to be. Any seasoned writer knows much of the work is streamlining the writing from how it first came out—sometimes even taking a whole scene they slaved over and replacing it all with one mention in another scene that the thing happened.

“Stories fly like birds. Their wings have strong muscles where they need them, but their bones are hollow wherever they can save weight. Build your bird right.”

 

Paragraph

The next level of choice depends on pace too. Paragraphs are a marvelous extra chance we writers get, to show which ideas the reader needs to understand as a set before moving on—what one room looks like, or that one set of actions is about one thing and different from the next few that are about something else. I always think of the reader as holding his breath when he starts reading a paragraph, and taking a new breath as he comes out of it and pauses an instant to take in what it means.

You can use that idea of a set to make the most of each paragraph. Start it with a sense of what unit it’s covering—as in, do you need a paragraph to capture the sound of a woman’s voice before going on to her face, or is the paragraph a five-line way to say he spent a year waiting to see her again? Either way that choice makes what might be a clearer statement than the words themselves do, about what’s important enough to make which things into just its building blocks. And the reader will notice that you keep making that structure clear for them.

They can’t miss it.

  • One caution about paragraph sizes: It’s always best to have some mix of sizes, so the reader can sense that the longer paragraphs are for the more complex or stacked-together subjects, with the shorter ones for what’s simple or emphasized.
  • –Especially, larger paragraphs are harder to follow, and worse, they stop demonstrating to our readers that we’re still pointing out what’s about one thing and what might really be better as several. Look at a paperback page; you’ll see maybe nine lines might be as long as they get before they start looking bulky, depending on the style. If I see a paragraph over that, I really hope it’s a “long morning on the road” that’s supposed to drag on, or else a Powerful Instant of frozen time.
  • “The axe-heads lesson” is the other way to look at paragraph sizes: like a double-bitted axe, a paragraph’s middle might add some weight to it, but its real impact comes from those two sharp lines at the top and bottom. A lot of picturing the paragraph you’ll write is knowing where it starts and then what to climax it with.

In fact, if you put a specific fact anywhere but the start or end of a paragraph, you’re taking some risk that the reader won’t notice it. Well, unless it’s standing out with quotes or italics.

 

Dialog or no?

Yes, it would take dozens of posts to explore what makes dialog work. But what I’m thinking about here as that, as we narrow our sense of options from the scene down to the word, we come to how putting any kind of quotation marks near characters changes the flow of things.

Dialog can be some of the most efficient writing there is. It’s almost always the fastest way to cover several different things, especially about someone’s attitude–or better yet, several someones’ in conflict. In fact, it’s so handy at this, writers have to resist the urge to invent silly conversations as the obvious way to explain things or proclaim people’s emotions. Medieval plays always opened with gossiping servants filling us in—it’s so obvious, we should all know better than to overuse it.

Just look at how conspicuous a bit of talk is on the page—how it draws whole sections into rhythms of what’s probably shorter, faster-alternating paragraphs, and those themselves are structured by tags and other signposts. That’s how much of a pattern it adds to that writing, how easily it clarifies what part is a different person and most likely a different attitude on things, each one played off the previous ones. Too many pages without this can start to look like all the same thing; pure description may be the best way to pull the reader into a mood or set of actions, but it can still help to let someone grumble a moment or overhear a few words, just to make one bit stand out in dialog. Or if you have trouble keeping a longer stretch of description together, you might be one of those writers who do better with some dialog to structure it all.

And of course, the longer the dialog runs without a few breaks, the more its cramming together of points can look crowded or feel tiring. Again, balance matters, and just how to balance depends on your style and story.

(There’ll be more about dialog later, as we get deeper into the bits and pieces of things.)

 

Transitions

So we’ve gone from scene to paragraph to whether a sentence should start with quotes, and we’re down to the sentences themselves. —But first, about “But.”

Yes, sentences are a key building block of writing. And often each sentence simply adds to the one before it; more facts or reasons to think the situation is the same, same mood, same balance that it seems better for people to do X than do Y. But, sometimes the next thing contradicts that or sends things off in a whole new direction (you know, the fun parts). So as we write we want to keep a sense of what the direction is just now, and consider starting any sentence that breaks too sharply with the last with a But.

—”Consider” it, I said; be sure not to use it every time you could. It’s most needed when there’s a definite change from one sentence to the next, but it’s just enough shift that the reader might think you didn’t realize it. The more obvious changes are often the ones that don’t need the marker, and might look overdone if they had it.

  • Or, if you aren’t really contradicting a thing but showing some variations on the theme, you could start it with Or.
  • Still, if something is a re-but-al that counters a But, its marker is usually Still or Then Again.
  • And if points keep moving in the same direction, and seem like not quite the next thing in line but a variation of the one before, starting that with something like an And or Also smooths that along nicely.
  • Then you have other mild but helpful transitions like Then, Because, Therefore…

You get the point. And again, since writing is always balancing between paces, you want to point out some of these shifts to the reader, but not mark out every last step.

Note: these transitions may be most needed in starting a sentence, but they may be needed in mid-sentence too.

 

Sentences

In the end, writing always comes down to the sentence. That’s where the real magic happens, where words do or don’t line up with that shape and first start to become something real. And, knowing the sentence is our best chance to get into the flow of picking the words.

I think each sentence amounts to a change. It might be one piece of the story acting on another piece (“Alice slapped Zoey”), or it could be you changing something the reader didn’t know into something he now does (“She wore battered leather gloves”).

And I think that’s the question to ask as you write: what is changing next? Especially, at this moment, what is the pace of that change? And specifically:

How “far” is the subject up “ahead” or “to the side” of the last sentence? And then, how far apart are the subject and object, and how much happens within their interaction?

I don’t mean how many words are between two nouns. I mean, looking at the direction the scene is going in: should the new sentence be focused on an action by or a revelation about a thing (that is, the subject) that’s the same as in the sentence before, or else on one that’s similar to it, or should it be taking up something very different? And then how does the thing’s action/revelation about which other thing move it further in the scene’s direction?

I think that’s the process, even though we use it different ways at different times. A cautious writer might range around a lot, using a lot of different sentences with different subjects trying to discover what’s in a scene and what’s going to happen next. A hurried or inspired writer might rush straight toward what’s most promising, and hopefully go back to add in some scene-setting and might-get-involved factors later.

Either way, if you think Alice (as a subject) should soon be slapping Zoey (object), should a sentence you write first have a subject of:

  • general background of what’s nearby, just clarifying the scene?
  • specific background, any facts that might affect what’s coming—are there other people there that won’t approve of the slap? does Alice still need a reason to slap Zoey, or else is it worth a sentence to remind us of the reason?
  • the object you’re aiming toward, Zoey herself—have you already taken a sentence to establish that she’s there? do you need another about her right now (such as, does she or doesn’t she look like she deserves what’s coming)?
  • things related to the subject you want, Alice—maybe a group of friends she’s with, the door opening to let her in, or some aspect of her such as her expression or those gloves she wears?
  • the real subject herself, Alice, taking action?

For a slower pace, you can work through more of these options as sentences in their own right, covering more bases and trying to build more momentum at the price of losing speed and bulking up the word count. For a faster pace, the sentence is simply Alice—

—and whatever she’s acting on. As with the subject, Alice’s object could be Zoey, or it could be taking time for her to “take a deep breath” or “shove past Betty” on her way, or any of the other options as things to interact with or be revealed in relation to Alice’s sentence.

—And of course, even if it is Zoey as the object, Alice might still “look at” her before she slaps her. The action within the sentence is still a chance to pause and say something else before the payoff, and that may be a cue for a few more sentences going back and forth with different subjects.

Naturally, half of deciding all these is picking what things to use in a sentence after this one. If Zoey does have a friend right between her and Alice (“Megan,” maybe) and you know you want to involve her before the slap is delivered, is this sentence of Alice’s a glance at Megan, or do you want that glance (or something with Megan as the subject) to be somewhere after this sentence but before the slap?

The best news may be that, when you’re especially in tune with your writing, you may start to get a sense of how to balance these options for several sentences ahead. Whenever you can see the scene’s pacing needs as “maybe it’s two Alice-sentences mixed with one Zoey, and that means one or two background things’ sentences between them,” you’ve gone from a vague sense of how to write what’s next to a real picture of the next paragraph or two, one that lets you cover all the things there and keep the right speed. Suddenly all that’s left is to pick the words themselves.

As I see it, this is the mental balancing act we go through that defines each sentence we write. Whether we’re searching for what might happen next, exploring what else is connected to it (“is there a Megan in the mix? yes there is!”), or fleshing out the things we know a scene needs, we:

  1. look at where we’re headed, whether it’s a clear event or an impression we have,
  2. decide how to balance quick pace versus working in other things, and
  3. put the sentence in terms of how quickly it moves the subject, object, and connecting verb toward that goal or off to those tangents we want.

(You know, if Mrs. Davis in 5th grade had taught parts of speech using the Alice/Zoey smackdown…)

Speaking of picking the subject, two warnings here:

  • don’t, don’t, DON’T lose track of which thing is more active than which and should be the subject, and find yourself writing the dreaded passive voice. “Zoey was slapped by Alice” just might be the most conspicuously amateurish way there is to write. Although, you might get away with “Zoey reeled back as Alice slapped” if the reeling is more important for the moment than the slap itself.
  • don’t start too many sentences in a row with the same subject, even when most of what’s going on is one person doing different things. A rut of “Alice… She… She… She…” is just too easy to fall into; better to let other things take their turn as subject, or at least mix in a new term for Alice (“the bounty hunter”—we knew she was a tough lady, didn’t we?) if that term isn’t overused. But since the main problem is the same word appearing at the start:

Of course there are other wrinkles beyond picking a subject, object, and action.

As the crowd stared, Alice marched forward toward…”

The crowd could have been its own sentence there, and maybe it deserved one. But if it doesn’t, tucking it in at some part of Alice’s sentence speeds up the pace specifically by making that one thing seem less important. In fact, by pairing the crowd’s staring to Alice’s movement, we’ve implied that one is affecting the other—or in this case, that Alice isn’t making them do more than stare, and none of those witnesses is slowing Alice down at all. It’s one of the surest, yet quickest, ways to add an extra spin on things.

It works at least as well when saying two things about the same subject, tucking background or parameters right into someone’s action without breaking stride. “Pushing past Betty, Alice…”

(Remember to learn the proper rules for different tools here. Sometimes you can just And or But or Or a few more words in, or adding things with commas is usually close enough to appropriate—but other punctuation can make some parts of the sentence stand out more. So you can have dashes (as shown in the previous sentence), or a semicolon (;), and sometimes the more finicky elipse (…) or colon (:). But keep in mind that all of them are a little conspicuous on the page… using a lot of them or of one favorite looks repetitive… even if you call it just your own style… or if you scatter a lot of them through different places. As with anything, it’s its own kind of balance against overuse to work out.)

There’s one extra reason to use compound sentences like this. You don’t want to have too many simple sentences in a row. These things are great for a simple fact. And they can add special emphasis to a single point. But they don’t do either of those well unless they contrast with other sentences that have more than just a single subject, verb, and object; they need to be part of a variety. Worse, any time there’s more than a couple of those in a row, it starts to look like that’s the only way you know how to write.

A related point: a good sentence may want a strong word right at its end… but that can be trickier than it looks. I have a few thoughts on that combined with a guest post, at Order of a Sentence – with Maralys Wills.

Words (or, a few of them)

No, there’s no easy way to pick exact words, even as you get into the flow of picking what to make a sentence about. But there is one easy tip, that just might be the most useful ultraspecific lesson in writing:

Get comfortable with verbs.

The verb, the action (or revelation) word, is the real reason the sentence exists. Except for some handy fragments like “No!”, every sentence is centered more on its verbs than on the subject and object nouns (or pronouns) at their ends.

What this means is that if you’re looking to add oomph to a sentence, consider your options:

  • The cat ran silently across the road.
  • The tabby ran across the road.
  • The cat padded across the road.

The first is an adverb, a whole extra word grafted onto the sentence to clarify something—worth using sometimes, but mainly when there’s no easy other way to get it in. The second is jazzing up one of the nouns, more natural but certainly something that could be used too often. The third, refining the verb, does a lot more to bring the whole sentence to life without becoming awkward.

Having a wide range of verbs ready is doubly useful if it lets you do an active description. A bridge may not be “doing” anything when you put it in view, but any bland “There was a bridge” can be outdone by saying “a bridge loomed” or “spanned” or (for those ominous rope bridges) “swayed” in its place. You might think of every use of the words “was” or “were” as a placeholder, for reconsidering later for a verb upgrade. Just by getting practice with your different verbs, you can cover almost anything well, without much risk of overdoing it unless you’re actually trying to. –Well, one exception: the verbs in dialog tags can be handy, but they’re easier to overdo.

To say again, nouns are certainly worth giving some attention to as well. If you need to get a detail in, clarifying the word for the thing itself may be the smoothest way, and in any case it’s a good place to add some color. But it’s also easier to write yourself into a style where every line is littered with full “Alice”s or “the bounty hunter”s and all shoes are “the Nikes.” Just “she” and “shoe” can do the job at least every other time, if it isn’t those halves that you need more clarity.

On the other hand, adjectives and adverbs (as Mr. Stephen King says) are not our friends. In fact, I think of those words as hired hands, subcontracted in if they’re the best way to cover a point but hopefully not my first choice. Almost every word we put down is a temptation to think it out as “the cat RAN… well, I already said ran, but ran SILENTLY” instead of strengthening that word into “padded.” Adjectives and adverbs don’t make us lazy writers in themselves, but we should be always working toward that balance of a decent modifier versus an improved noun or verb–and the times we just don’t need either. (If we aren’t working on setting a mood, do we need to mention that cats are quiet?)

Of course, if one adjective is bulky, two look awkward. But do we really need to mention the clumsy, ungainly, overblown effect of letting three adjectives pile up in one place? Critical mass.

And, not that I especially hate adverbs, but I’ll take one more cheap shot at them: I think every writer should consider how easy any kind of modifier is to overuse, by dabbling once and a while in the old “Tom Swifties” word game. Just come up with an absurd use of a dialog-tag adverb, such as

“Voldemort split his soul into pieces,” Tom said half-heartedly.

Which brings us to:

 

Dialog Tags and such

Of course dialog doesn’t just change the tone of how the narrative’s going, or plug it deeper into the characters’ heads. Part of its effect also comes from how it visibly lines up different people’s words separate from each other’s, and also separates talk from what’s being done or thought. That’s the opportunity we writers can make the most of, as we make our choices about things like tags and extra actions.

 

“Of course the best way to tag dialog is with ‘said,'” said Mr. Said.

“But it doesn’t tell you anything!” yelled the Shouter. “There are more exciting tags than that!”

Mr. Said said “Isn’t the dialog itself supposed to do that? Besides, ‘said’ never tries to upstage anything, when the other tags are a lot easier to overuse. After all, the whole shape of dialog paragraphs draws the eye to how many times overdone tags are in there.”

“But—” the Shouter spluttered.

“That ‘said’ is so boring…” he moaned sadly.

“How could real tags ever be too much…” he whined. And at last: “Okay, I guess after using a couple you could look like you’re putting more work into the tags than the dialog. After all, we want to Show, Not Tell.”

“Exactly,” said Mr. Said.

“Unless… unless the speech isn’t giving the whole picture of how it’s said. Got you!” whispered the Shouter.

“Oh,” said Mr. Said.

Just then Visitor spoke up. “But how long do you keep using tags at all? Each time a couple of people settle in to talking, everyone assumes just those two will keep going for a while. If nobody else speaks up to break that pattern, all tags start looking redundant—whether they’re ‘said’ or not.”

The others looked at the floor, embarrassed.

“But remember, Visitor: a paragraph with no dialog breaks patterns too. After that, you have to start tagging again or nobody will know who’s speaking.”

“Why use tags at all?” And Active grinned from ear to ear. “People don’t stop doing things when they talk; besides, those Walk-And-Talk combinations are half the fun. Putting in an ‘extra action’ is more natural than making the tag do the work, and a lot more powerful too, without having to keep using the same Said all day.” He looked at each of the others, waiting to see who blinked.

“But writing all that would be WORK!” the Shouter burst out.

“And sometimes it’s too much emphasis,” said Mr. Said. “Not every statement needs it.”

Active sighed, and was silent.

“Oh, one more thing. No matter how interesting a paragraph is, or especially if it’s a really exciting thing, take a look at how the paragraphs are alternating. And unless it’s obvious from the start who’s saying what, don’t let that paragraph go over a line or two without a tag or an Extra Action. You want to keep the reader enjoying each word as they come to it, not going crazy waiting to see who’s actually saying it,” put in the armadillo.

 

Of course, the real point of dialog is to give each person a speech style that has such a different kind of fun, the readers could keep them straight with no help at all… as long as you don’t actually skip those signposts, naturally.

One particular warning: watch out for those odd rules about punctuating some dialog sentences’ ends:

“Like this,” he said. “You’ve seen those periods that turn into commas, right?

“Or like that missing quote there, if the same person says another paragraph.”

You’ve seen it in writing, and you’ve probably seen (or been) one of the writers who got it wrong once and a while. If you have any doubts, pull out Strunk & White, or at least dig around Wikipedia.

 

Since we’re at the end of the sentence, I’ll also finish this “Toolbox” with one note about final punctuation. If it isn’t dialog (or thoughts that are supposed to sound like someone’s inner dialog), you end most sentences with a simple period (.), or maybe a dash (—) or elipse (…) or sometimes a question mark (?) if you’re closer to that internal dialog. But no exclamation points; they look like the writer is stopping to hype up his own work!

“Then again, all of these are okay for dialog. Just keep an eye on the tone it’s taking, so that—” and suddenly he shouted at the top of his lungs— “you don’t use a mark that doesn’t fit.”

But maybe that’s all we can ever do in writing: see what we want, and try to find what fits.

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