Working up to Spider Climb

I love finding a Spider Climb spell.

What does that mean? Spider Climb is a spell that’s been in Dungeons & Dragons since some of the game’s earliest editions, and it does just what it sounds like—lets someone climb walls or “whatever a spider can.”

—Yes, I was a Spider-Man comics fan even before that. But this is different.

What gets my juices flowing here as a gamer, reader, and writer is that in D&D you can find a spell like this in some treasure chest. Not just develop it out of the abilities the character’s been using, but simply discover something brand new. One minute that castle wall was too high and smooth to scale, or those gems back in that unstable ruin were out of reach. The next minute, every surface is potentially a highway that gives a new angle on the world.

Think, what would you do if you came across a power like that? What rooftops would you climb to watch a sunset from? What places would you go, or just how would you look at those feet of “empty space” between your head and the ceiling?

It’s one of my favorite things to write: how having some magic or ability, or really any gain, it changes how characters see things. Remember the first time you drove a car, or the first time you went out with friends and realized they had your back no matter what happened? I think it’s fair to say, our world shifts.

And when someone in my kind of story is searching for answers, or trying to trust a new ally, or fighting for their lives, those world shifts mean even more.

Starting in 2022, you’re going to see a few walls climbed.

For Stan Lee

“Stan Lee.”

Two words I thought I’d always be happy to see… until I saw them on the LA Times quick links section, where too many people only appear as obituaries.

Just seven letters. That’s way too few, for someone who wrote more than a hundred Spider-Man comics, another hundred Fantastic Four, a hunded Thor, and created all them plus Iron Man, the X-Men, the Hulk, and practically every other Marvel superhero who’s running the world today. All during the same few dizzying years.

Another short set of words to conjure with are:

“Why don’t you tell the story the way you always wanted? If you don’t like it, you can quit.”

That’s the advice Stan’s wife gave him, that convinced him to give the tired old superhero genre one last try, and put four very real people on a rocket ride.

 

“The story the way you always wanted”

Stan Lee and his Marvel comics pushed superheroes out of grade school.

There are whole layers of truth in the quip that “Marvel is where humans pretend to be gods. DC is where gods pretend to be human.” But “pretending” is all too accurate for what comics were before the Fantastic Four, and it’s what Stan’s heroes tried to move beyond.

  • Superman and his imitators said there might be a legend hiding under Clark Kent’s fedora.
  • Spider-Man said the person who’d gotten a legend’s power still was Peter Parker.

And Peter lived in a world with money problems, a newspaper that called him a menace, and everything a fifteen-year-old should feel about how impossible his life had just become. A kid could dream of being Superman, but Spidey showed us what courage was.

So how much of that was Stan Lee’s work?

Yes, it’s gotten fashionable to argue over how much of those comics were the work of magnificent artists like Jack Kirby and Steve Ditko, or say that “With great power comes great responsibility” is just a rephrasing of Franklin Roosevelt or the Bible. Sure, Stan was a master collaborator. But he was the one at the center of those hundreds of comics.

When the Fantastic Four discovered (and got “clobbered” by) the Black Panther, or faced a simply biblical apocalypse in Galactus, that was Stan. When the Green Goblin was revealed as the father of Peter’s best friend Harry, and the memory of his evil self broke free while learning Harry had become a drug addict, that was Stan. (And when the story published even though the Comics Code was afraid to let stories even talk about drugs, that was definitely Stan Lee.)

Stan Lee made it all happen. He created, he wrote, and he guided the essentials of it all. Even the next steps of comic evolution came out of the Marvel shop he led: Frank Miller made Daredevil famous before moving on to The Dark Knight Returns, and Chris Claremont was essentially the next-generation Stan in how his X-Men were a game-changing volume of superhero excitement that added even deeper levels. (Those two and Britain’s Alan Moore at DC would be the key influences in bringing comics from adolescence to their adulthood.) And it was sheer faith in that work that made Marvel, even on the edge of bankruptcy, dare to form its own movie studio and interest the world in some “B-team” hero in an iron suit.

But Stan was always more than his stories to us.

 

“If you don’t like it, you can quit”

To pick up a Marvel comic was to shake hands with Stan himself. That’s how it felt, from the playful credits on the splash page (Written by: “Smilin’” Stan Lee, Art by “Jazzy” Johnny Romita) to the announcements pages in the middle and the letters at the end where Stan might award the coveted “No-Prize.” (As in, they kept changing their minds about what it was for, so there’s still No real answer about it.)

Stan was a carnival barker, a traffic manager, and a friend to all of us who read it. When the movies began, it was inevitable that he’d have his cameos.

If there’s a publicist on the planet who hasn’t studied how Stan Lee made the community of comics fun, they’re cheating themselves.

And it all worked, because of Stan himself. Over all those hundreds of stories and thousands of hours of columns, interviews, public appearances, and all the rest, one thing always shone through: Stan Lee honestly loved what his stories could be, and he loved the people who shared them. Stan “the Man” was always Stan the Fan.

He might be a model for media people everywhere, but he’s even more of a hero for all of us quiet writers. In this business we spend most of our time holed up trying to create something a little as memorable as Stan has (or at least write as fast). So our most challenging moments can be when we have to look up and reach out to readers—or worse yet, stand in front of them.

Stan made it look easy, in print or live. Simply because he cared. That’s the excitement and the connection we all need, both as fans and when we step forward to share our own take on the same thrills. We’re all here because we care about the story, and that’s all we need to take our turn.

And now he’s gone.

 

Across The Hall

A piece like this should end with a memory of meeting Stan himself… but I don’t quite have one.

Instead, there was my one visit to ComiCon. Huge crowds, posters and costumes all around, and me and a couple of friends trying to make some noise in a booth for our books.

Then there’s this ripple through the crowd. Heads turning, people pressing in. I weave through the aisle enough to get a look—

Oh. I know that face. He was walking slowly through the throng, until he settled in at a carefully-prepared booth.

He wasn’t giving a speech, just doing his best to field all the questions that the people threw at him. The crowds were too thick, and I had my own booth to get back to. And I couldn’t think of much I might have said to him except simply “Thank you.”

So I walked away.

That’s where regrets come from.

Remember Stan Lee

Image by Jun Chui Illustration

Photo by Gage Skidmore

A Jessica Jones Experiment – Take the TMI Test

So Season 2 of Jessica Jones is out. And this time it’s almost perfect.

As a show, Jessica… how do I say this? Her first season was the only series that’s ever made me rethink Buffy The Vampire-Slayer (see my past rave) and remind myself it isn’t fair to anyone to compare Buffy’s seven whopping seasons of frequently-legendary storytelling to one thirteen-episode arc of focused perfection.

It’s also not fair to compare Jessica’s Season 2 to her first, if only because if it were any show but hers you couldn’t compare it to that first storyline without admitting that would be setting an impossible standard. And Season 2 does have pretty much all the things that made the first what it was:

What We’re Jonesing For

Krysten Ritter. Just enough doors ripped off hinges for a PI-slash-superhero story. Trish trying to be the only anchor in Jessica’s life. Krysten Ritter. Bitter monologues, bitter alcohol, and PI dialogue with more bite than the booze our hero swims in. Malcolm the neighbor (now in a new position), sweet and likable with his own issues. Lawyer Jeri being a greater force of self-destruction than Krysten Ritter’s Jessica, and that’s saying plenty. A world aware of superpowers, and with no idea how to deal with a woman who doesn’t wear a mask or want to be a hero. That jazzy, pumped-up theme sequence that any other show would kill for, if it was worthy of it. And always, Krysten Ritter.

And it took courage not to build another season around the Marvel villain who’s better than Loki—

Yes, I said it. Tom Hiddleston only plays the second-greatest villain in Marvel history.

So it isn’t the new villains themselves where I’d say this season made its one slip. With all the above in play, you can bet this is a show with more than just villainous charisma to offer. (Though of course the last season having all that and Kilgrave’s incredible, Jessica-heart-tearing arc gave it more awesomeness than most storytellers would know what to do with.)

This time: Jess investigating her powers’ history? cool. A connection to our so-reluctant heroine? it delivers one as close as Kilgrave’s ever was, once it becomes clear. Different threads tangling in different ways, so you never know which is going to be driving the story next? that structure works for most other Marvel Netflix shows, even though last time letting Kilgrave be at the root of everything worked so well.

There’s Always Something

Still, I think they missed something. With all due respect to Melissa Rosenberg and the rest of the magnificent people who designed this season, I think there’s a place where I expected them to do better. And I think it’s a lesson worth pointing out to all of us who write or care about quality storytelling.

Readers, you can test this yourself, with a little experiment. And yes, the instructions are completely spoiler-safe… in fact they depend on your not knowing too much too soon.

If you haven’t see Season 2 yet—

(And it really ought to be “yet,” if you’re reading this blog but haven’t seen the story already. Or if you’re not on Netflix, consider some math: Eight dollars for one month, divided by two thirteen-episode seasons of Jessica? At the rate most people tear through those eps once they start, you might have weeks left in that month to look at the other five-and-counting Marvel shows and Netflix’s other offerings, before you have to decide whether to drop another $8. No, Netflix isn’t paying me to present those numbers; they’re just something to think about.)

If you haven’t seen Season 2 yet, the “experiment” is:

See the first six episodes. But instead of watching Episode 7 (called “AKA I Want Your Cray Cray”), skip it until you’ve seen the next one or two. Because all but one obvious minute of that ep is all flashbacks, and it’s there solely to give out Too Much Information, too soon, about the characters and motivations of what we’ve just discovered. Instead, go straight to Ep 8 and maybe 9, and just follow how Jessica has to cope with her situation—without you getting that extra perspective on character that our heroine herself has to build on her own. Then go back and look at Ep 7.

Or if you can’t bring yourself to skip the episode (or you’ve already seen it all), imagine how the show would look without that one filling us in too soon.

It’s a basic belief of mine: the heart of a story is what the characters know and what they can do about it in that moment; their choice in each moment is everything. So any other-viewpoint scenes ought to be used to build suspense, not overshare about someone to the point that the viewer/reader is pushed back from that in-the-trenches challenge that the actual hero is slow-w-w-ly learning to cope with.

Great stories (like Season 1) live within those moments and their pacing. Easy flashbacks or other infodumps cheat us.

For those who have seen the season: I will admit this is a more logical storyline to use those flashbacks in than many tales might be. At the point where the flashes start (with that last word of Ep 6) the story’s just unveiled a huge change of our understanding of the characters, so that stopping to fast-explore it all is easier than working through it normally. I’ll also admit that the truth and the conflict they’re setting up are less about layers above anyone’s Deepest Truth than they’re about facing people’s sheer unpredictability, which means giving us an immediate peak at their contradictions still leaves us with the nitro-volatile questions of what they’ll do next.

But I say the storyline would still have been better if that Ep 7 info had been unpacked and laid out a step at a time, so that we took it in alongside Jessica. She’s the one who needs to deal with it, and we don’t want to jump ahead of her.

Try the season that way, or imagine it, by moving through that point flashback-free. See if you agree.

Too Much Information only swamps what the story’s trying to be. Even a story that’s still as stunning as Jess’s new season.

(One more thing: if you’re trying this, don’t tell Jessica. She’s really not a fan of “experiments” these days, and none of us want her ripping down our doors.)

On Google+

Why Wonder Woman is finally the Strongest Superhero (too)

So starting this week Wonder Woman is the ultimate superhero. We should have seen it coming.

Not just the movie’s pedigree; was it really a surprise that an Oscar-winning director like Patty Jenkins could deliver where the flashy but erratic Zack Snyder had misfired? Not only that there’s a big-screen superhero who looks like that “other” half of the potential audience.

I’ve got an observation of my own.

 

Small Wonder

Diana’s always had a rough time in the comics. More than one fan calls her the top-flight hero we never really knew.

Yes, everyone’s heard of her, but for what? DC Comics likes to point out that she’s the only female superhero to be in continuous publication since the 40s… when a lasso of truth would bring out how William Marston’s contract for creating her said that he’d regain the rights if she went out of print. They definitely don’t mention some of the sad, silly eras Diana has had to go through, like giving up her powers until Gloria Steinem rescued her.

Or how in the last ten years alone, both Joss Whedon (Buffy and The Avengers) and David E. Kelly tried and failed to keep Wonder Woman projects alive.

Even as a proper superhero, who’s her arch-enemy—the Cheetah, just a woman who jumps around swinging claws? Dr. Psycho (the name about sums that one up)? Out of seventy-six years (until the last week), point to a really lasting Wonder Woman story arc, her Dark Phoenix or Long Halloween.

And Steve Trevor. Just… why?

She’s a magnificent character. She’s had some great moments over the years. (Say, telling Batman “No, I said I cannot allow it.” Or how George Perez had her lasso defeat Ares by showing him he didn’t dare trigger a Final War.) But as an A-lister, Wonder Woman was always better known for just being there as The Super Hero-Ine among the boys and for what that meant she could do, more than for she has done.

What bothers me most is the most primal thing about a superhero, at least for one of the early DCs that claim to have staked out their place first. That is, what are her powers… with the emphasis on just hers?

It matters, because that core Justice League around her have some of the best abilities ever imagined, taken up to a level no other story even tries to match. The Flash is the Fastest Man Alive. Batman is the ultimate trickster. Green Lantern has the greatest ranged weapon, or the best “power” superpower, of all. And Superman is the incarnation of raw strength. Just try to picture a gathering of great heroes without those four assets at the top of the list.

And Wonder Woman is strong, like Superman. She deflects bullets, like Superman—but with her bracelets, right? She flies, like… there have been days I’ve wished they’d say Supergirl had crashed on Paradise Island and get it over with.

(Her outfit doesn’t help either. Where the others have a distinct solid red or being named for green or say “does it come in black,” she’s got Supes’s colors too, but mixed up with an American flag. And of course there’s never been as much of it as the boys had on.)

I don’t mean to tear the character down. The problem is that over the years she’s never been built up, the way the more accepted heroes have.

Superheroes rarely start out with a high-quality story; to earn respect they need years of good adventures (okay, mixed in with some awful ones that we get selective memory about). Even their powers tend to evolve over that time, until they pretend they were always that well positioned. Spiderman didn’t start out with spider-sense or even his signature agility; Stan Lee just drifted into that is his strongest power because it was the most suspenseful way for Spidey to fight. Superman didn’t fly, once.

But over the years, nobody’s ever thought Wonder Woman needed a niche of powers that were hers; as long as they could point to that lasso as one bit of variety, they were free to let her copy more and more of Superman. (Her costume too; Flash and Lantern had theirs redesigned a few times to reach the current perfection, but Wonder Woman doesn’t need to look unique, right?)

But now that she’s got a new spotlight, let’s take a second look at where she stands.

 

A Place in the Pantheon

If Superman is the biggest, the strongest, of the Justice League (which of course outpower any other superhero anywhere), he’s also considered a bit slow and awkward. Sure he’s got his own super-speed, but he’s still got a lack of aggression and training. He’s the tank or the battleship, the clumsy knight in full armor, the bulky battleaxe.

Of course Batman is the trickster, but he’s also got the least actual power. (At least, if he weren’t amped up so many favorite stories and fan love to demand he get the best moments.) He’s the recon plane, the spy you forget you sent out until he shows up in your tent with the enemy plans, the dagger.

The Flash? All speed and only so much else, like a fighter plane or light horseman, the rapier.

Green Lantern? Artillery, the bow. (Too bad Green Arrow’s a separate character; a cosmic bow would have been so much cooler than a glowing ring.)

And there’s no specialty left for Wonder Woman.

Because she’s got them all.

Maybe not as sneaky as Batman, but she’s a true strategist and trained warrior. Fast, and with her own weapons too. And strong… DC wasted a whole movie seeing if Batman could beat Superman, but with her skills and near-equal strength Wonder Woman should take the blue boy apart.

(And that’s without the lasso that brings up his vulnerability to magic!)

Wonder Woman might be the perfect balance, the center and the leader of the whole Justice League. The sword (she likes swords), of the true hero.

It’s just a thought, from looking at the iconology.

That and, right now she deserves to lead.

 

On Google+

Photo by earldan

Grappling with the Superhero Grapnel

How much of a comics nerd am I? I grumble about heroes’ grappling guns being unrealistic… at least for the superheroes that are claiming to be possible.

Meaning Batman. And Daredevil, and the idea that “skill over power, rooftop-dwelling heroes” don’t default to flying, they traditionally get around the city by swinging between the buildings.

Grapnels – the Same Old Line?

For one thing, Mythbusters busted even fast-grappling up to a roof. Yes, a gun can shoot a grappling hook (they used tripod-launched ones back on D-Day), and they do make “ascenders” to zip you up the line. But the simple spike Batman‘s used since Tim Burton’s movies to stick into any wall and hold his weight… what’s that supposed to be? And Daredevil’s got the worst design of all, a simple weight that always wraps around a target tight enough to hold him, and then comes loose a moment later.

It might not bug me so much… except that these “gritty, realistic” heroes are stealing moves from the guy who actually had a reason to pull it off, Spider-Man. When they’re supposed to be human.

Stop a moment: if you think about swinging from rooftops, what’s the first thing that ought to come into your head? One hint, that first Spidey movie scene where he tried to web-sling:

SLAM!

It’s all on YouTube. (Though they left out that moment where Peter’s limping home thinking “I really must be stronger than human, I’m still alive.” Or maybe with the George of the Jungle theme stuck in his aching head.)

That’s the basic problem of using a grapnel line to do more than climb: you’re throwing yourself at a wall. So there’s just no way a hero can swing far with one grapnel—he’d need two, to start toward one wall and zigzag off to another and onward, like that movie actually showed for Spidey’s second time up in the air. Plus, those lines would need just-not-human science to instantly attach to anything and to spit out line after line (without hauling much weight) so he wouldn’t be stuck in midair. Not something one billy club’s good for, Mr. Murdock.

Hooked on Grapnels

To be fair, the “heroic swing” probably started with movies about pirates (with ropes dangling from a mast) and swashbucklers (chandeliers), followed by Tarzan and his vines. Because if the setting justifies a—lucky!—hero finding a line already attached and dangling over open space… well, turning gravity itself into your propulsion looks cooler than just about anything.

And then comics, and then animation, built on how easy it is to draw a hero swinging along a hundred feet up. Plus, any kind of mobility is the fastest way to bring a hero into the action, with a one-panel nod to how visually awesome he is before the fireworks fly: “while on patrol, our hero spots—”

Yes, it’s comic book characters. Is there really a point to arguing about whether a human can cheat basic ballistics when he’s already likely to wade through five thugs with guns, and when the other heroes do actually fly? But… fists can hit faces, swinglines can’t not hit the wall they hang from, if it’s one line. If we lose track of the boundary between human and superhuman feats, it’s sloppy storytelling.

In fact, live-action superhero stories tend to show more respect. Of course that’s making a virtue of necessity; when every backflip from a flagpole costs effects money (and possibly blood) instead of ink, heroes like Daredevil and Arrow tend not to be so casual about it. Come to think of it, I don’t remember too many of those live heroes on a random patrol blundering into a major villain either; there’s more respect for good guy and bad both planning their moves and trying to catch up to each other on their terms.

Build a Better Grapnel (or Don’t Bother)

Could a grapnel work, at least for a single swing? I wonder if you could make one with a clamp, with teeth made of say industrial diamond, so you could fire it at a building’s corner or any kind of ridge and it dug into it on both sides? (The harder part might be building something into the clamp to work the teeth loose when you were done.) A hero could zip off the street, but not swing and keep swinging—instead of sweeping the city for crime he’d have to know where to look, like Batman’s skills and Daredevil’s senses already have covered. Still, the classic swing from one close-by building down through a window or warehouse loading bay could still panic a roomful of mobsters.

But, there’s a part of us that wants to blur the lines; even the Dark Knight Trilogy had a weakness for it. Christopher Nolan’s the best thing to happen to Batman in decades, but he does tend to be… generous with Bats’s mobilty. The Tumbler solves the Batmobile problem (what does the best car on the planet do in traffic? same as every other car, not a thing!) by letting Batman ram through everything on the road like one of his villains drives. And that gliding cape… it laid all the groundwork (so to speak) to making sense in the most awesome way, except that a cape just isn’t going to catch enough air to carry a man, and anyone who’s seen a hang-glider knows that. They were so close, couldn’t they have just said locking the cape into glider shape also unfolds an extra ten feet of cape, and we get an instantly-iconic image of “the Big Bat” in flight?

–And now we’ve got Attack On Titan giving soldiers rapid-fire grapnels they control with their sword hilts as they dive at maneating giants… okay, points for reaching a new level of sheer coolness. And no story with thirty-foot giants is staying that close to physics anyway; we’re just amazed the humans last five minutes in what’s normally a job for a giant robot. (Hint: they usually don’t last that long.)

Honestly, I’m starting to appreciate the simple Arrow approach to getting around. Oliver uses the occasional grapnel arrow (never mind how it sticks well enough to hold his weight), but his team mostly race around the city on something that can get where they need: motorcycles. Backed by a van, a simple unmarked van, as their mobile base.

Some things are cool. But it means something that I can believe this one.

On Google+

Photo by {Thud}

Action Stories, to Scale – Lessons from Netflix’s Daredevil

Devil may, devil may, devil may care

How many devils does Daredevil dare?

 

I’ve finally started watching the Netflix Daredevil series. For general storytelling fun, and especially for its action, it lives up to the hype.

(Or should that be “up to the hyper-senses?” I would have loved to compare Matt’s senses to Paul’s gift in my own Shadowed, but the show minimizes the fact that its hero has one actual superpower in the mix. But of course that Frank Miller-type grit means fists and courage are more than enough.)

 

Binge-sized Chapters

As a general storytelling lesson, Daredevil is a handy reminder of how many different lengths of tale and chapter a writer can build with.

A single comic book might take ten or fifteen minutes to read, though its storyline might take twice that if it were unpacked into a conventional short story. (All those thousand-word pictures do condense the experience.) Or a network TV adventure is forty-some minutes with your DVR, though it might actually be less than that to read. They’re all valid blocks at holding a fan’s interest and moving a story forward.

And they are about hooking us on the total story. Unlike a movie that sells itself as one complete arc, all those episodic forms are about settling the story enough now to satisfy us but bring us back in just a week or a month for the next installment. Which makes them subtly different from novel chapters, where the next step is always waiting on the next page, but the story’s so big it can explore more on the way and we probably don’t expect to finish it in one rush.

Like Daredevil. As a Netflix show, knowing the whole season is right there (and paid for) seems to give the creators a certain extra freedom to take their time. Every episode has its share of action, but otherwise the first takes the rest of its time making us comfortable with Matt and his law partner (and if you think a best friend named “Foggy” has to be stuck as comic relief, you’re only a little right) and what their first case opens up. More than network shows, more than cable, there’s a certain novel-like depth to each step along the way.

 

Fighting To Scale

When I was gearing up to start the show, my friend Ace Antonio Hall said it had some of the best fight scenes around. Since then, I’ve been thinking:

He didn’t say “action scenes,” let alone “effects,” he said fight scenes. And how many superhero or science-fiction stories are there where we still use that word? Where we don’t just enjoy the spectacle and (hopefully) the storytelling, we appreciate that those might be people squaring off?

I don’t mean that CGI kills visual action (hello, Lord of the Rings!), or that non-super battles are just better. True, it’s the low-powered fight choreography that’s been more likely to be completely right. But any kind of story just needs to get a handle on itself.

Scale matters. A great adventure defines just how tough its hero is at whatever he does, and brings that size of conflict to life to the point that we understand what’s daily suspense and what’s a step up for him. A hacker stealing a few files is not the same as trying to shut down a doomsday device that the whole world is watching. A human hero can’t wade through bullets with his only explanation that “I’m the hero.”

So I realize I’ve been waiting a long time to see a hero like Daredevil onscreen—especially in the thorough treatment a TV show allows. The first comics I really appreciated were Spider-Man and Daredevil, and I think it shows in my (super)world-view. From them I’ve built the sense that:

  • for Superman or the Avengers, walls are only there to punch through
  • for Spider-Man, walls are there to swing from to reach the door (then he rips that off its hinges)
  • for Daredevil, walls still have to lead to a regular door

In fact, I’m still in Season 1 of the show, where Matt doesn’t have any kind of grappling line yet, so he’s got nothing but plain parkour climbing and dropping to set up his battles. (Even Batman, the more famous “non-super super,” has enough gadgets to let him act like a true superhero whenever it’s cooler. For DD, no such luck.)

And it’s been a pleasure to see this kind of action. Matt Murdock in a fight is skilled and believable, but you can see he’s struggling with just one assassin; against two it really is all about knocking one away to deal with other fast. And unlike with Bats, taking on four or five crooks at a time doesn’t come off as something he’s eager for… though I wish those bigger showcase fights did work harder to spell out what a challenge it is for him to juggle that many threats. (Well, call it a nod to his comics history where he does it all the time; at least the show makes it look good.)

On the other hand, watch for the when moment the camera takes a slow pan around an alley from the inside of a car; who’s going to be lurking somewhere? is a body going to drop, and where? When something does trigger, it shows us this is a show where they know their options.

 

So… Know Your Foe

Call it a basic rule for writing action, or any other kind of opposition scene. We writers have to understand just how much the hero can do, and what the challenge can, and how many other complications still matter on that scale… and then use that.

If I take a hero’s enemy up to a new level, and the reader doesn’t know the difference, I’ve failed.

In a way it’s a counterpart to what I wrote about as the Tarzan Test. That idea is qualitative, and says the total story lives in the variety of its challenges, while this principle is about quantifying it. So it’s rarely good writing to fight a lion and then another lion, or to fight a lion with an elephant gun.

Or, we could think of it as simply matching the action and the size of the visual focus, whether it’s a film angle or a style of description. Campy swordfights use “Flynning” (Errol Flynn was a charismatic actor but no fencer), big sweeping movements just to fill the frame, but better action would know what small moves actually are faster and zoom in enough to let us appreciate them. –Or if the story were about Spidey swinging across the block or Superman zooming past a whole continent, pull the “camera” back and show us what that scale means.

Pick a size. Learn it, own it.

I’m glad Daredevil isn’t afraid to do just that.


(Extra: for a look at one aspect of action, some of the ways I learned to use the flying powers in The High Road, here’s a guest post I did this week on Janice Hardy’s Fiction University.)

On Google+           

Star Wars: Is there a Fast Lane to the Force?

It’s New Year’s Eve tonight. I could lay out my thoughts about what I’ve done and what I haven’t done this year, and my vows to be more of the kind of writer I need to be.

Or I could talk about Star Wars.

 

I’ve Got a Good Feeling About This, Luke….

As Han made a point of saying, “It’s all true.” The Force Awakens really is a solid return to that galaxy we visited a long time ago, and it pushes all the buttons it needs to. Lightsabers and stormtroopers, cute robots, and sheer adventure for the sake of liberty and a good ride. And you’ve probably heard it’s more a familiar return than a try at any new territory, and that’s true too.

(After all, would anyone really want a Star Wars movie to mess with the basics? Their strength has always been trusting the story’s simplicity, with just the right added wrinkles. And Lucas showed us what happens when someone thinks they can get too careless with it.)

One thing I’ve been saying for years is that everything with the brand on it since the original movies is simply fanfiction. It might be expertly done (Timothy Zahn writing books, or Genndy Tartakovsky applying his Samurai Jack animation magic), or with all kinds of claims to be canon. But everyone who claimed their own story actually connected to that core always struck me as fooling themselves.

[bctt tweet=”All the #StarWars between Return and now has been fanfiction. http://bit.ly/StarWarsFastLane”]

Until now. We finally have a real sign that the magic is starting up again, that the new journey’s going to be worth taking—and I think the whole world’s been surprised to see how much we want to go there together. Credit J.J. Abrams (once again), along with the marvelous Daisy Ridley, Harrison Ford himself, and all the rest for making it possible.

 

Rey’s a Marvel – not a DC

One thing does stick in my mind watching the Awakening. One often-forgotten gem about the original trilogy was how slowly its “chosen hero” grew into his role. In the first movie Luke only got his lightsaber out for one round of training (and for that much more iconic poster), and spent most of his time being led along by Ben, Han, or Leia until the Force helps him make that one climactic shot. A couple years later, it’s still all he can do to summon his dropped saber, and Yoda’s training doesn’t entirely change that. It made the Force seem more a real part of the Star Wars universe, that truly understanding it might take a lifetime.

But Rey… for her, “potential Jedi” means working the Mind Trick, seeing visions, and winning duels within a day of discovering her power. Hmm.

The easy answer is that it’s simply to put the action at a faster pace. Let us see the new hero jump up to her flashier level in the one movie, instead of trying to hold our interest with mostly-human tricks all te way through. It gave us a good battle and all, but as a pacing decision I kind of miss the orginal New Hope‘s humility there.

Or there might be other reasons for it.

To go a little off-track, it reminds me of other points we can see, in some of the comic book achetypes:

DC Comics made its name with heroes like Superman, Batman and Wonder Woman that had a destiny for most of their lives. They’ve grown up trying to control or learn what’s going to make them unique, and they rarely pretend they wanted to be anything else. Or consider Tarzan, King Arthur, Sherlock Holmes… or Luke’s own feeling trapped on that farm and his slow, earnest (if delayed) growth into a hero once he got his chance.

Marvel came of age during the “atomic scare” 60s, but I think there’s more than that to the early Marvel attitude. Once those heroes get their powers (a saying you can’t even use for the Superman types), the Thing only wants to be human again, the Hulk is his own and everyone else’s worst enemy, Spider-Man is even more of a misfit than Peter Parker, and the X-Men find their genes have drafted them into a race war. The more suddenly change comes with a radioactive spider bite—or a vampire bite, or a computer file full of spies’ bytes—the more a reluctant hero can think the rest of his life bites too.

(Irony check: it was mostly those “bitten” heroes that Marvel made famous enough to sell off the movie rights to, so they were left with their more DC-like lifelong warriors and inventors to launch the Avengers universe. Meanwhile DC’s TV spotlight is now on their lightning-charged Everyman the Flash…)

They’re both fine ways to set up character and abilities, of course.

A hero who was human yesterday and never forgets it stays closer to the reader’s experience, plus it makes the most of those wild scenes where he first finds himself trying to control his new gifts. I’ve written that myself; The High Road is all about picking up a magic talisman and realizing how much you can suddenly do, and what a target you might be.

On the other hand, Shadowed let me start Paul as someone who’s had years to get used to his ability—if not all the history behind it. Slower-growing heroes like him and Luke can seem more organic, though not many modern action movies take the time to follow that the way A New Hope did. Then again, that side of his arc now seems more like a mainstream military or sports story, where the team and the mission get more attention than the new hero who’s earning his place there.

Rey doesn’t do that. But just what this means, we don’t know yet.

The very first Star Wars mention of the Force was Ben saying it “was strong in” a Jedi. I wonder, does that mean some Jedi really are just that much more gifted than others, more than Luke or Vader ever were? Could be.

And does it mean Rey’s going to find herself in over her head as fast as some of those other hurried, harried heroes? Just how strong is she, and how much will she have to cope with soon? Since Force Awakens was a clear parallel to A New Hope, that’s an ominous sign for how dark the next movie might turn.

Or it might just mean that Rey was already more confident and able to look after herself than young Luke. Maybe she’d been using the Force a little over the years already (say a bit of persuasion to keep those oasis thugs away?), and just needed Han to tell her it was real. She might already have been closer to her Jedi potential than she knew.

Only time, and the next movie, will tell. But I can’t wait to see Daisy Ridley do it.

 

(I’ve written a bit about Star Wars before, as a guest in Janice Hardy’s blog. That time it was about Luke on the farm, as an example of how a writer can keep the “oridinary moments” interesting—call that a study in making the most of whatever destiny was there at the moment, before the Force and the Stormtroopers kick the door down: http://blog.janicehardy.com/2014/09/your-scene-needs-problem.html.)

 

On Google

The Two Laws of Backstory (and why Superman breaks both)

It’s one of the hardest moments in writing—knowing that even though you’ve picked a perfect character or an ideal plot complication, you have to write in so much more to justify it. But with so many kinds of backstory you could explain it with, how do you pick the one that fits? Or make it do more than fit, so it opens up new depth and possibilities to the story?

It’s not as hard as it looks.

(The Unified Writing Field Theory — searchings and findings on what makes stories work)

Understanding backstory really comes down to two things, and they’re so simple that I thought I’d demonstrate them using a few of my favorite comic book heroes, just to show how big a curve we can grade “realistic” on.

We could call those two rules looking forward and looking further back from the time of the backstory idea you’re trying out… or we could simply say “does it do enough? does it do too much?” But I think I’ll call them “the seed” and “the worms.”

The Seed: does the backstory grow what you need?

You’ve got such a simple question to start with: what do you need this history to do? Then, find an idea that seems, logically or at least intuitively, like it relates to that.

Call the Superman origin a classic example of how not to cover things. Since these are comics, I don’t mean how hard it is to justify the raw amount of power he has. The goal is still to explain physical strength.

[bctt tweet=”What does being an alien have to do with picking up mountains? #backstory #Superman”]

No, if you want personal power, a better backstory would be someone trying to give himself personal power, like the experiments used for Captain America or the modern Hulk. (Come to think of it, the original Superman simply came from an “advanced” people, and he only lifted cars.) Wonder Woman or Thor make even more sense; we have thousands of years of storytelling saying the universe just makes gods that much stronger. The Flash does the same thing, tapping into a cosmic power source. Aliens, not so much.

Still, we all know “alien powers” can play better when they’re like Groot from Guardians of the Galaxy: focus on how different their tree- or flying- or whatever evolution is from human. (That and, give the creature whatever offworld training or enhancements you want to raise that to a real asset.)

But it depends on your story goal. Say, instead of needing raw personal power, your character can have a weapon or device that does the job. Now your choices might be anyone who builds those, meaning anyone with a brain and the drive to create. Hawkman doesn’t claim “alien=superpowered,” he simply uses his planet’s advanced gear; Green Lantern puts a human in the center by giving him the aliens’ weapon. And so many human heroes (and villains) invented their own arsenal.

And of course we’ve got Batman, whose “powers” are so limited that determined training and the Wayne fortune really are all he needs. (Plus, Batman Begins takes it even further to show that he doesn’t dream up his gadgets as much as discover and adapt tech that’s already out there. Then Dark Knight reminds us just how far he can adapt it if he’s desperate enough.)

–We’ve looked through types of power here, as examples of how to make a story’s facts able to do what you want. Let’s start shifting toward how to make characters want to do what the story needs.

Aliens do work best in Guardians of the Galaxy’s main tale of simply treating them as people; just people with more varied beliefs and homelands, plus better-than-Earth laser guns. They can be especially fun for an invasion, “abduction,” or exploration story that wants to contrast human motives and interests with a people that seems different—whether they turn out to be as powerful as H.G. Wells’s Martians or as vulnerable as E.T.

For Superman’s motives, though, his story works. To build a driven but optimistic hero, some salt-of-the-Earth role models like the Kents might be just the thing, while having his original home blown up at least gives Clark an extra reason to protect his new one.

But it isn’t always the scale of tragedy that makes it mythic; Batman’s drive goes much more into the “orphan” theme than Superman’s. It’s so spot-on it would be cliché if it didn’t have enough details to be specific:

[bctt tweet=”‘A crook killed his parents, so #Batman fights crime.’ Sometimes writing’s the art of the obvious. #OriginWin”]

Spider-Man has a tragedy that hits closer yet: instead of being helpless to save his family, he considers Uncle Ben’s death his own fault for not getting involved earlier. No punches pulled there. And the core of the Hulk isn’t fighting evil at large; he only wants to get through a day without being hunted for what he might do, and stop his enemies from exploiting his power. (I’ve called those the only two core options for creating character conflict.)

For real precision writing, though, take a look at the cinematic Iron Man. The first movie makes a decent case that Tony Stark didn’t invent a hundred comic-book technologies, he invented one, the game-changing power source that let him pump every other weapon up to a whole new level—at least when you’re smart enough and rich enough to build the rest to take advantage of it. He gets a precise motivation too: creating a one-man army calls for vastly more money and effort (and personal risk!) than equipping an actual army, which is what power brokers usually do… unless you’ve already done that and just had your nose rubbed in how you might lose control of any weapon you let out of your own hands. Face it, if you’d escaped that cave (yes, “with a box of scraps”) and you were as proud and gifted as Tony, what else could you have done?

Speaking of “what else,” there’s the other side of backstories.

 

The Can of Worms: what ELSE would the backstory mean?

Even if you think you’ve got a backstory that does the job, you’re just getting started. And the other step might be even more work, but it’s also the one that can unlock whole new dimensions for a story: ask what other ripples the idea could create.

[bctt tweet=”The basic #backstory test is: does this take the story where you want spend time writing?”]

Superman’s alien origin not only isn’t enough for his powers, it’s definitely too much to let the rest of his adventures happen the way the comic wants. A whole other planet, of god-strong beings, just blown away before the story even starts—what a WASTE of story material! Bringing out just the occasional General Zod, or a Lex Luthor grumbling about alien influences, doesn’t come close to what an origin like that ought to root the rest of the storyline in. Even the fact that he looks human… we chuckle at Star Trek’s “planets of the pointy-eared folk,” but this Strange Visitor blends in so well a human woman both idolizes and ignores him depending on his clothes?

All of these could have been glorious opportunities for a darker or more thoughtful superhero (a bit of X-Men, a bit of X-Files), but they all come down to the same way that they don’t work: they aren’t the story the writers wanted to tell.

Consider this: how often does a modern-day writer even use the word “alien” with a straight face? Sure, aliens work just fine in a story that’s set up to do it justice—-invasions, Roswell, and so on. But otherwise, we tend to save the word for the silliest of all silly ideas a character might spit out at random, and I’d say it’s just because the implications are too huge to take halfway. If we aren’t ready to handle a story idea’s implications, “from out in left field” just means “the idea’s going to get lost.”

Of course, standard comic books and their heroes are an odd place to look for backstory concepts. Ideas there rush by so fast you can find hundreds of promising thoughts, but how many other cans of worms do they take a pass on? It may be the number of ignored implications, more than the powers themselves, that make superheroes so different from the harder SF and fantasy they borrow from.

Still, I can see a few more careful examples we can learn from:

One alternate version of Superman has already hinted at what might be the perfect origin for him, in the Red Son comic: Make him a literal “Man of Tomorrow” by making Krypton the doomed future of Earth. It would have been so much more elegant, with less baggage from a missing planet and making him not such a total misfit around here… and amping up the pressure on the hero. Instead of knowing that “a” planet could destroy itself, he has to protect and inspire this world to change what might be its destiny.

(Wait, wouldn’t that mean that every planetary threat until then is guaranteed to fizzle out? We could crib from Star Trek and say Superman’s own passage through time attracted the “attention” of certain history-changing forces. So if Darkseid invades Earth it would be Superman’s fault for coming here first… Over to you, DC.)

Or, the Avengers movie gets more careful use out of its aliens. The Chitauri do bring a proper invasion, but only at the film’s end, so we don’t have time to ask the larger questions of why they’re after Earth or what makes them tick—instead we focus on Loki and their other allies. Once the battle begins, we don’t have to deal with too many questions either: since they invade through a dimensional gate (set up by our visible foe and a MacGuffin power source), they can only send so large a fleet, and no more once the door’s shut. This skips the classic Alien Invasion problems of “That was all a planet could send? And now, how long till the next wave, and the next twenty?” Instead the gate’s closed, done—for now.

(It doesn’t hurt that Joss Whedon has written his share of stories about demons. For many writers, the word itself is a perfect shorthand for “hordes that can only fully invade through their particular Hellmouth.”)

Batman does make a lot of this look easy (he does that for everything), with his down-to-earth heroics making fewer ripples. But even for him, The Dark Knight was one of many stories to look into just what a vigilante might mean for the Gotham public. (And, even with the Christian Bale Batman borrowing more tech than he built, it did have its fun with who might notice where those toys had been borrowed from. “And your plan is to blackmail this person? Good luck with that.”)

Look at how hard both film versions of Spider-Man worked to keep Peter Parker from being a web-inventing super-genius; the first had webbing as just another of his organic powers, the second stole it from the Sinister Lab that’s wound up with all the schemes. Meanwhile Iron Man 2 looked into how Tony didn’t create his Arc Reactor completely from a standing Stark (sorry), and who else might have been involved in it and have his own agenda.

For more about watching an idea’s implications, see Brandon Sanderson’s Third Law of Magic: “Expand what you already have before you add something new.” The master makes a fine point: doing justice to what you have is usually better than the work and the problems of adding whole new wrinkles on top of it. Best of all, keeping closer to home leads to a final picture that’s more complete and yet more elegant than just adding more.

One last tip: if you want a true master class in smart world-building, watch Stargate SG-1. Most of its off-worlders really are human (it’s all explained), their alien masters use human bodies too, and the blaster staffs actually have a reason they’re inferior to our machine guns. YES!

 

On Google+